As EXOTIQUE 5 is released for sale at Ballistic, our cover artist shows his process of creating 'Sweet as Candy'.

CGSociety :: Tutorial
24 November 2009, by Neville dSouza

Even though 'Sweet as Candy' could sound like a simple, common title, it was still pretty important for the character and the theme. More so, it did get personal toward the finishing stage. Everything about her had to speak. Her expression, the color of her lips and hair, the styling, there's even a strange sense of sharpness in her makeup, besides, ‘it's all in her eyes.’

In the end, it's just a matter of judgement. How sweet and innocent would anyone want her to be? Does she have a dark past? Portraying a more vivid appearance? It's all for us to decide.

Her name is Mimi ... and everything about her is not what it seems.

 

Concept and referencing
Colors, lighting and personality were the main highlights of this artwork. I didn't even sketch out a concept. Everything took shape as I went forward. Although I had in mind a special kind of look, the hard part was fitting the pieces of the puzzle. I collected lots of reference images in order to help me out. I feel it's best to divide or categorize these images according to the elements that are of prime importance, such as the color scheme, eyes, hair, lips, makeup and finally, teeth. (Never underestimate them! I really had a tough time trying to get them to look right.) It's easier to know where you are heading and not letting your mind get lost.

Base color palette
After this ‘sorting out’ stage, I selected the base colors. I love playing around with them! There's so much experimentation. As you can see in the screenshot, I separated the color palette for each element. This way, I can just pick a sample and dabble around with its light and dark values.

Hair brush
Creating this brush was pretty straight forward, nothing extravagant at all! Have a look at the settings and the hair brush test. I reduced the brush opacity level and painted another cluster for a little volume. But still using the same color palette. The additional colors will be explained later, when I start with the actual hair process.

Hair Paint
I will start off with the background color that I chose before and then block out a rough shape of the hair style. As you can see, the 'rings' are in different sizes and some of them are even blurred and semi transparent. Using the burn tool with painting mode set to Midtones, I darken some areas for a little bit of shadowing. Exposure was set to 50%.

I duplicated the hair layer and set it's Blend Mode to Multiply, after which I added a new Layer Mask. We have a nice tone now, but still needs some work. Once again, I duplicated the first hair layer, moved it to the top of the second layer (the stacking order will be 3 > 2 > 1) it's Blend Mode is set to Normal and again added a new Layer Mask. This gives it a soft highlight.

Next, I used the same Layer and move it right under the first three layers, with Blend Mode set to Multiply and Fill set to 82%. This is her hair at the back of her head (sounds weird? ...totally!!) Why have I done this? Well, later on, I'll need to 'sandwich' the head section between these layers and categorize them in Layer sets. i.e. [hair front] > [head] > [hair back].

 
 
Now comes the crazy part. ;) Using the new [hair back] Layer copy the left side of the image, paste it onto a new layer, set it's Blend Mode to Multiply and shifted it's position half way to the right. This left half was duplicated again. I temporarily blacked out the top hair layer just to show you what is what.
There's also a screenshot of the layer sets. As you can see, I've added a Gradient Mask for the hair back layer set. I had to get rid of a visible line somewhere near the top.
 

 

Hair section is nearly complete! Toward the end, I'll be 'blending' in some parts of the hair so that the rings don't look too visible.

Base Color block
This was a very rough block (the inital hair stage) as to how the face structure would look like, all in terms of skin tone, light bounce, colored shadows. With the help of the Pen Tool, I now create the actual shapes of the head and shoulder section. Darkened the neck area and shoulders for little bit of shadowing and light attenuation. Her face now has some soft pink outlining followed by the yellow light bounce on her shoulders. I think I need to tone them down a bit more falloff. I also mixed in some of the yellow/orange tone with her skin and reduced it as well on her shoulders, plus, some slight shading for the collarbone.

I've pumped up the yellow lighting on her shoulder tip, but didn't go all the way to her jaw line or even the neck area. Might've been too distracting! I've also darkened the area toward her ears mainly for the subtle hair shadow and some depth. Even the eye socket and lower lip areas have been treated the same way.

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