CGSociety :: Game Production Focus
29 September 2009, by Peter Rizkalla
What once began years ago as a small, hopeful title called 'X-Men Legends' has now been shaped into a mainstay in the game industry. The Marvel Ultimate Alliance series is now considered an anticipated, ongoing series. The production of 'Marvel Ultimate Alliance 2' brings a typical question to artists and animators working on a recognizable series. How do you take a recognizable universe with iconic characters and reshape them into a new title? Lead Artist, Brent Gibson and Lead Animator, Adam Olshan talk to us about the painstaking challenge that faced the Vicarious Visions crew when creating 'Marvel Ultimate Alliance 2'.
Dealing with any Marvel piece means that you have to stay true to the source material. Unlike previous titles such as 'X-Men Legends 2' where many artistic liberties could be taken, MUA2 has a much more serious, 'real world' feel to the story so the visual feel also has to be taken seriously. In MUA 2 we find that a law has been passed that requires anyone with special abilities such as mutants and superheroes to be registered under the Mutant Registration Act. |