CGSociety :: Game Production Focus
10 September 2009, by Peter Rizkalla
This is the kind of franchise that sets up a bar for the game industry to jump. 'God of War' first established itself as a new IP on the PlayStation 2 and has since breathed new life into the once dying action/adventure game genre. Art Director Ken Feldman and Lead Animator Bruno Velazquez saw this project as not just another challenge but an opportunity to really spread their wings creatively. Being that this is the first 'God of War' title to be released on the PS3, Ken Feldman and Bruno Velazquez give us a picture of how the development of 'God of War III' progressed from the beginning until now.
Development on 'God of War III' actually began with a small team of coders and tech artists right after the release of the first 'God of War' on PS2. Later when the PS3 was released, development went into full effect. “First and foremost,” says Feldman, “When we started the process of bringing Kratos and the 'God of War' series to the PS3, we knew that visually we wanted the game to feel very grand. Around every corner we wanted to give the player something to look at that is stunning in its scale and beautiful in its detail. We have a lot of graphical features at our disposal including camera and object motion blur, depth of field, godray/lens flares, full screen color correction, distortions, dynamic lights, a robust shader system, dynamic muscle blending, skinned dynamic collision, etc. Our goal is to use each of these features in meaningful ways that add to the game play and story we are trying to tell.” |