CGSociety :: Game Production Focus
30 July 2009, by Peter Rizkalla
One of the most outstanding looking and promising titles shown at E3 was Borderlands: released by 2K Games; developed by Gearbox. Gamers will remember Gearbox as the same guys who put together 'Brothers In Arms: Hell’s Highway'. Borderlands is a role-playing game slash first-person shooter and, since its conception, Borderlands has constantly been a work in progress with a dramatic change in visuals late last year.
The extensive QA process is due to its computer generated weapons drop system. Not many game houses ever choose to release a game of this genre because the sheer amount of work Borderlands required was a gigantic exploit. Personally, I’m excited. After seeing Borderlands in action at E3 I instantly set my sights on it to see how the game would come together in the end.
It's great to see guys like Gearbox pushing the envelope of game development because it only spells good things for the game industry as a whole. The Gearbox Art Director of Borderlands, Brian Martel, took time out to give us a deep look into the development of this enormous endeavor. Like I said, the visuals of Borderlands went through a massive overhaul last year with the introduction of a new, cell-shaded scheme. The Gearbox team did not want the game to look like every other shooter out there but rather have it look like animated pre-renders.
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