Earl oversaw Asset Development and Look Development. He was experienced in art in both digital and traditional mediums, and did traditional miniature modeling at Berkshire Ridefilm Massachusetts, working with Doug Trumbull on the Back to the Future ride. Though all prior Star Trek films used miniatures in some way, Earl and VFX Supervisor, Roger Guyett, realized “due to the scale of the film and the compressed schedule, we ruled out [traditional] models early on.” There were no traditional models or miniatures used in the finished film.
One challenge was to sell the weight and scale of the ships that ranged from a 30 foot shuttle to the new Enterprise at 2,357 feet long, to the nemesis ship, the Narada, five miles long. To show that scale and detail would require the building of so many physical miniature models it would be prohibitive. “As it was,” said Earl “we spent almost the entire show building detail into the computer model.”
The team studied large vessels like cruise ships for reference. “When you really look at something like a cruise ship or a Naval vessel you see just how much imperfection there is. We spent a lot of time trying to bring that same imperfection into the perfect CG world. A lot of times you build a ship and dirty it down and that instantly makes it feel more real, but the Enterprise was supposed to be a new ship. We tried to build it in modules with final LOD (Level Of Detail), built some elements for hero shots, and tricked it out for when you see it up close.” |