"Killzone 2"- Production Focus, 16 March 2009

Guerrilla Games is credited with producing one of the standup successes of the games industry for 2009. 'Killzone 2' is Sony's flagship shooter and we tracked down the crew for a chat about developing this scorcher of the game for the PS3.

Together with our other features and the book produced with the crew at Guerrilla Games, Sony and Ballistic Publishing, we invite you to revisit and explore the production in detail.
 

Guerrilla Games opens up on the production of the highly anticipated FPS from Sony. CGSociety talks to the development team in Europe.

CGSociety :: Production Focus
17 March 2009, by Peter Rizkalla

Two things happen when you spend a large amount of money on a new game system. First, you will defend that game system through hell or high water against anyone who has a negative opinion about it. Second, you will be angrier than Satan on steroids if that game system ever malfunctions on you or if there is very little support for that system. There are a lot of really good PS3 games out there; However, PS3 owners would definitely tell you that great exclusive games for the PS3 are coming out few and far between. To be quite honest, my PS3 has been getting pretty dusty since beating Metal Gear Solid 4.

 

Back at E3 of 2005 – before the PS3 was even released – Sony announced that Guerrilla Games was busy working on Killzone 2 for the PS3. Sony also promised that Killzone 2 would radically surpass the graphical face of any next-gen title on either the PS3 or the Xbox 360 and to prove it they showed off a trailer at E3 2005 which looked absolutely mind-blowing. Needless to say that gamers everywhere were skeptical to the idea that the graphical quality of this trailer would actually be retained in the final version of Killzone 2. I will say this; ‘optimists will always lead the way before skeptics’ and that’s just as true in the game industry as it is in any aspect of life.

Now that Killzone 2 is released, all those game industry skeptics are swallowing their words and washing it down with some of the most gorgeous visuals found in any video game in the form of the graphics in Killzone 2. Needless to say, my PS3 is no longer dusty. I got to sit down with the Guerrilla Games team that created the outstanding visuals for Killzone 2 to find out exactly how they put together this visual tour de force. First, the story; players take control of Sgt. Tomas "Sev" Sevchenko. Sev and his team are at war with the Helghast army which is lead by the dictatorial main antagonist Scolar Visari.

 

The whole game looks like a post apocalyptic earth but it actually takes place on the alien world of Helghan. The Helghast army are not your typical video game aliens but rather they look just like humans. Right off the bat the game treats you to an gorgeous looking speech by Scolar Visari who exhibits some outstanding facial animations and texture mapping. Lead Tech Artist at Guerrilla Games, Paulus Bannink, tells us that all of the animation was done in Maya 8.5 – with only some of the motion capture being cleaned up a little in MotionBuilder which - right off the bat - is out of the ordinary considering that most 3D games have been developed using Autodesk’s 3ds Max. Paulus tells us “If you can supply people with proper custom solutions they don't really care what tool they have to use as long as they can get their job done.”

Speaking of custom solutions, Paulus also tells us that the 3D artists, animators and level designers all worked in Maya together. Paulus also tells us “In order to support these different disciplines in the same software we developed a large library of custom Maya tools and scripts. We have a few pieces of internally developed software for working with very specific game related systems like animation blending, destructible objects and particles. From a technical point of view it is very practical to have everyone work in the same environment, especially from a point of sharing assets between different departments.”

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