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CGSociety :: Special Feature
25 December 2008 by Paul Hellard
What a year! 2008 is destined to go down as one of those years that threw everything at us. 2008 was also one of those years where influences from outside the industry started to take its toll as well. The criteria for selection into the CGSociety 2008 Retrospective was that the event had to mean something to the community of artists. |
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The CGSociety community also suggested the world financial state had such an influence on their CG work, it too made it into the final list.
Other suggestions were products, mergers, movies, games, shorts and even influential people. If they pulled enough votes, they made it onto the list. Let's cut to the chase. CGSociety presents the public-voted Top 20 CG happenings of 2008.
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Pixologic ZBrush 3.1 for OS X |
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Pixologic bit the bullet earlier this year and released 3.1 for Mac OS X after the trial and release of the Windows version in November '07, picked as number three in last year's list. Industry reaction was terrific, very positive and ZBrush continues to be one of the tools of choice in Next-Gen game work and character development. There's a wide range of tutorial material online and on DVD for those wanting to learn more about this first digital sculpting tool.
Lead developer Ofer Alon, and the Pixologic team are artists and are part of the creative industry. There was a lot of close collaboration when the beta program for 3.0 occurred. With input coming from Cesar Decol Jr., Ryan Kingslien, Scott Spencer, Kris Costa and a host of other major names, ZBrush has become a work of art in itself.
Pixologic
ZBrush 3.1
CGTalk ZBrush forum |
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| Credit: Damian Canderle |
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The World Economy |
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Well, for a CG-related list to have to include the economic reality, there must be something major happening. And it's not over yet by a long shot. During the last few 'down times', the most popular escape from the economic realities were the escapist adventures in film at the theater. These days, the more sedantary will spend time on their consoles. This is where we step in. I wouldn't be the first to suggest that there are no further hard times ahead, but the call for more entertainments can only mean more work for the creatives.
It is my hope that film and game production will continue through these darker times to entertain the masses and protect the artists to some extent.
Wall Street Journal
International Herald Tribune
Financial Times |
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