CGNetworks Feature :: Reader
Project
Talaros City: Matte Painting of a Futuristic Metropolis
Frederic St-Arnaud, 17 December 2004
Frederic St-Arnaud demonstrates the process of realistically
integrating 2D and 3D CG elements into a 2D photo-based matte painting.
Concept and Sketches
The main idea must be clear in your mind at the beginning of a project.
In this project my main idea was to create a matte painting depicting
the aerial view of a futuristic city. I wanted something with a lot of
details, so I decided to create a huge building under construction in
the middle of the frame. This was my basic idea and other decisions such
as the palette, the general atmosphere of the scene, the lighting and
the rest would come later.
To find a visual theme for the building, I used reference in books and
did a lot of sketching on paper. I decided to do a cylindrical building
to provide contrast between the forms of the other buildings and the
new construction, and also to give an impression of a new sort of skyscraper,
something more high-tech.
Modeling
As usual, the modeling for this matte-painting was quite simple. I build
simple objects such as cubes, rectangles and cylinders and place them
on a grid which represents the ground and this helps me to find the horizon
line. I create highways and bridges according to the original image to
give an impression of a bigger city. All the 3D elements are polygonal
objects made in Softimage XSI.