CGNetworks Feature :: Reader Project
The Making of Shark Encounter

Simon Lissaman, 13 December 2004
 
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Simon Lissaman describes how he meticulously depicted a sleek and mean cartoon killing machine. Lissaman has created the archetypical razor-toothed shark through deft use of Photoshop combined with his own painting ability.

In the beginning
‘Shark Encounter' started out as a random doodle in my sketch book. I'd originally seen the shark leaping out of the water onto a boat or something, but thought I'd do an underwater scene to try out a few ideas. I wanted the piece to show off all the things we associate with sharks, the tall fin, the teeth like broken bottles, but do it in a fun, cartoon-style way.

Sketching
I generally scan my drawings at 600 dpi so that I can enlarge the drawing in Photoshop without compromising quality.

Rendering
I use a Wacom Intuous 6 x 8 graphics tablet for all my Photoshop work. There are very talented individuals out there who can paint with a mouse, but I'm not one of them.

My first step was to create the outline of the shark using the pen tool. After rasterizing the shape, I lock off the transparency and duplicate the layer. The original shark shape layer is hidden and is used as a mask when necessary.

One of the methods I use is to do a detailed greyscale rendering which I later color. This is a very useful technique that allows you to concentrate on your tonal range without being distracted by color. I fill the shark shape with a medium gray, duplicate the drawing layer and move it to the top of the stack. I set it to multiply at about 10-20% opacity. This gives me a faint outline that I can use to trace.

Using the same medium gray with the default 50% airbrush set to Screen blending, I get to work modeling the form. The same airbrush, set to multiply, gives me my shading. Once the big areas of light and shade are done, I head in to do the detailing, such as the eye, gills, wrinkles etc. I use the multiply airbrush at around 3-5 pixels to rapidly outline the features. I then set the airbrush to screen and cut in some highlights. This is a fairly fast and loose process, and I gradually reduce the opacity of the drawing layer as the painting becomes more detailed. I use the path tool to create the teeth. Sharks have multiple rows of teeth, so I created the rows on separate layers to ease shading.

For the lighter area on the shark's belly and around its mouth, I used the lasso tool to select the area and lightened it using the dodge tool. Lost contrast was then cut back in using my airbrush tool.

When I have finished the greyscale rendering (Fig 1), I create a new layer above it using the greyscale layer's transparency. I set this layer to ‘Color' and flood fill with a mid blue. I play around with the saturation until I get a pleasing result. A faint pink is airbrushed over the mouth and eye area (Fig 2) and the shark is basically complete (Fig 3).

   
  This method of ‘color over greyscale' was also used for the fish. I used the dodge and burn tools to render the fish with a nice silvery scale effect, with a color layer over the top (Figs 3a and 3b above).    

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