Simon Lissaman describes how he meticulously depicted a sleek
and mean cartoon killing machine. Lissaman has created the archetypical
razor-toothed shark through deft use of Photoshop combined with
his own painting ability.
In the beginning
Shark Encounter' started out as a random doodle
in my sketch book. I'd originally seen the shark leaping out of the
water onto a boat or something, but thought I'd do an underwater
scene to try out a few ideas. I wanted the piece to show off all
the things we associate with sharks, the tall fin, the teeth like
broken bottles, but do it in a fun, cartoon-style way.
Sketching
I generally scan my drawings at 600 dpi so that I can enlarge the
drawing in Photoshop without compromising quality.
Rendering
I use a Wacom Intuous 6 x 8 graphics tablet for
all my Photoshop work. There are very talented individuals out
there who can paint with a mouse, but I'm not one of them.
My first step was to create the outline of the shark using the
pen tool. After rasterizing the shape, I lock off the transparency
and duplicate the layer. The original shark shape layer is hidden
and is used as a mask when necessary.
One of the methods I use is to do a detailed greyscale rendering
which I later color. This is a very useful technique that allows
you to concentrate on your tonal range without being distracted
by color. I fill the shark shape with a medium gray, duplicate
the drawing layer and move it to the top of the stack. I set it
to multiply at about 10-20% opacity. This gives me a faint outline
that I can use to trace.
Using the same medium gray with the default 50% airbrush set to
Screen blending, I get to work modeling the form. The same airbrush,
set to multiply, gives me my shading. Once the big areas of light
and shade are done, I head in to do the detailing, such as the
eye, gills, wrinkles etc. I use the multiply airbrush at around
3-5 pixels to rapidly outline the features. I then set the airbrush
to screen and cut in some highlights. This is a fairly fast and
loose process, and I gradually reduce the opacity of the drawing
layer as the painting becomes more detailed. I use the path tool
to create the teeth. Sharks have multiple rows of teeth, so I created
the rows on separate layers to ease shading.
For the lighter area on the shark's belly and around its mouth,
I used the lasso tool to select the area and lightened it using
the dodge tool. Lost contrast was then cut back in using my airbrush
tool.
When I have finished the greyscale rendering (Fig 1),
I create a new layer above it using the greyscale layer's transparency.
I set this layer to Color' and flood fill with a mid blue. I play
around with the saturation until I get a pleasing result. A faint
pink is airbrushed over the mouth and eye area (Fig 2)
and the shark is basically complete (Fig 3). |