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CGNetworks Feature :: Reader Project
Making Dr. Maxwell
Jaime Maestro, Jonatan Catalán and Alex
Mateo, Keytoon, 10 December 2004
The Keytoon team describes how, inspired by Pixar and every mad
scientist who lived to continue the stereotype, they created the 3D
character Dr. Maxwell. |
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Concept
We had been thinking for some time about a character who creates strange
inventions, for use it for a series of shorts where he would invent new
machines. In fact, it's an idea which we're still developing. We even
have some scripts prepared already – about very funny inventions.
We thought that it would be a cool idea to make Dr. Maxwell be an eccentric
professor in a university teaching atomic fusion or some such mad scientist'
topic. The imagery would depict sample scenes from one of his absurd
classes.
It's important not only to think about the image of your character itself,
but to create around it a complete environment, personality, hobbies,
and life history. The more detailed these aspects, the easier it will
be for the audience to believe its existence, and the easier it will
be for us when animating. Of course we did not create an entire genealogical
tree for the Doc, but we discussed his personality, his lifestyle, his
hobbies, etc. This way we knew how he would react to different situations.
References
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Pixar's short film Geri's game |
When we started designing Dr. Maxwell, we had in our minds lots of characters – old
men or crazy scientists – who we admired, like Mutenroushi (Dragon
Ball), Geri (Pixar's Geri's
Game), and Doc (Back
to the Future). We knew it would be difficult to create a crazy
scientist that wouldn't relate too obviously to other similar characters.
Besides the personal style of Jaime (TACK), there's a mix of two styles
that we are passionate about and wanted to use: Manga and Pixar' – simple
but clear volumes and only the necessary details. We can't forget that
when we are creating a character for animation, the more detail you put
in, the harder gets to animate it later on.
We try with many configurations of hair, with a great moustache, with
large beard, with long hair, without hair… Eventually we end up choosing
to make him bald with a bit of hair over his ears, and as he's very absent-minded
we added a little 3 or 4-day beard.
Something that we knew clearly from the beginning was that the scientist
would have big rounded glasses, with a strong refraction that deforms
his tiny eyes. Although this hides his eyes somehow, we felt like experimenting
with the possibilities that could give these deformations. |
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