Ben Morris and Jon Thum
CGNetworks Production Coverage :: The CG VFX of Troy - Part 1
Framestore CFC's Armada
Jon Thum (VFX Supervisor) & Ben Morris (CG Supervisor)
Edited by Leonard Teo, 22 June 2004

In the first part of CGNetworks' in-depth coverage of the computer effects for Wolfgang Peterson's “Troy“, Jon Thum and Ben Morris speak about the work undertaken by Framestore CFC in London to create the armada of 1000 ships and army that storm the shores of Troy.

NEW: VFX of ‘Troy’ - Part 2 >>

BROWSE ARTICLE
- The Greek Armada
- Building the CG Boats
- Animation Boat Sails
- Integrating CG Boats with Live Action
- Image Based Lighting & Rendering
- The Beach Landing
- Creating the Army
- Post-Mortem









Images source: Troy, © 2004 Warner Bros. Pictures

The Greek Armada

“They were like great flocks of swans on the plain about the waters of Cayster, that wing their way hither and thither, glorying in the pride of flight, and crying as they settle till the fen is alive with their screaming.“ — The Iliad, Homer
(Trans. Samuel Butler)

Very early in the process we decided that we were going to shoot as much live action as possible. This included two full-sized boats and a real ocean. In Wolfgang Peterson's “The Perfect Storm“, fully computer-generated oceans were used because you cannot film real seas at that scale, nor can you perform the type of waves that were needed with practical, live action effects. Considering the type of footage that we were aspiring for in Troy, we decided it'd be far better to shoot real plates. Although this would present a backend tracking issue, it grounded the shots realistically as we had real oceans and environments to begin with.

There are other pros and cons of filming real boats out at sea. The good thing is that you don't have film plates with tank edges that need to be removed later. The downside is that you're prone to all kinds of sea swells and inconsistent weather. Some days we had rough seas and others were far too calm.

One of the key shots of the Greek armada has Achilles (Brad Pitt) on the bow of a ship. The camera pulls back to reveal a few more boats; then it pulls back even further and further, finally revealing an armada of 1000 boats. For this shot, a camera was mounted on a helicopter which flew for a mile, pulling back the shot as far as possible. We knew that tracking was going to be a major issue as nothing is stationary – the boats are moving, as are the waves. During previsualization we planned out the shot and, with the limited budget for visual effects, decided to use a couple of dinghies and twelve buoys (six per boat) strung 20 meters apart from the back of each boat. These buoys and dinghies would be the makeshift tracking markers for the shot. As the helicopter flew further and the buoys dropped out of view, we still had the dinghies to track with.

On many shots, there was no horizon visible because it was generally misty. However, the dinghies were large enough to still be seen on the horizon. In the pull-back shot, the helicopter flew for a mile, but they decided to speed up the footage to give the impression of more distance. What this meant was that the tracking markers had disappeared into nothing by the end of the shot. This was by far the most difficult challenge, and we ended up tracking this shot from the beginning of production all the way to the delivery deadline as a result.

To track the sea plates, we used a combination of 2d3 Boujou and RealViz MatchMover. Both companies bent over backwards to help us during the project, as it was such a tough tracking challenge. One of the senior researchers at 2d3 wrote a new solver that really assisted us to track the shot – particularly at the beginning where there were no buoys visible, just the boats in the water.

Another major challenge in creating the pull-back shot was the time constraints. The Director wanted this ready for the first trailer. This meant that it needed to be delivered six months prior to the deadline for the rest of the movie; and this despite it being one the biggest shots in the film. Although the timeframe was tight, having the boats, characters and other essentials working raised morale and got everyone working. This shot was fantastic for setting up the pipeline in preparation for other shots.

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