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Special ::
Discreet
3ds max 6 revealed!
By: Dan
Diaz :: Page 1 | Page 2 | Page
3 | Page 4
Discreet has begun shipping 3ds max 6 today, the latest
version of its award-winning professional 3D modeling, animation and
rendering package. CGNetworks is pleased to provide this exclusive, in-depth
preview of the software and what it has to offer.
New features in 3ds max 6 software include an advanced schematic
view for complex scene management; integrated mental ray 3.2 renderer;
a new event-driven particle system; reactor 2 stuntman dynamics; unmatched
design workflow with Autodesk solutions through .DWG import/export with
ObjectARX support; vertex painting; enhanced modeling and skinning tools;
HDRI support; performance optimizations designed in conjunction with
Intel Corporation; and extensive focus on enriching the reliability of
existing features. The release also incorporates a new CD-ROM complete
with software from strategic partners such as Criterion Software RenderWare
Visualizer, Bionatics EASYnat, Okino Computer Graphics PolyTrans OpenFlight,
and ArchVision.
New features in 3ds max 6.
SCHEMATIC VIEW
Reworked from the ground up, the Schematic View is a node-based
scene graph giving users access to object properties, materials, controllers,
modifiers, hierarchy, and non-visible scene relationships such as wired
parameters and instancing. Schematic View also allows for background
images, loading/saving of setups, and automatic arrangement of nodes
based on physical scene placement (makes arranging nodes for character
rigs easy). A host of filtering options and full exposure to MAXscript
gives users flexibility for getting the exact information they need from
Schematic View, and extensibility for custom views.
VERTEX PAINT
Extending its already-comprehensive set of Vertex Paint capabilities,
3ds max gives Game Artists and Level Editors an easy to use solution
for painting and editing color and custom attribute information onto
any of the 99 channels of information available per vertex using a host
of tools.
Interactively resize brushes, apply new coloring (or tint existing levels),
and paint game-specific attributes right onto the model (such as surface
friction and damage values). The Vertex Paint Modifier now functions
as a Paint Layer – multiple layers can be applied,
supporting many of the Photoshop-style blending modes analogous to digital
painting.
Vertex Colour Opacity is also animatable, allowing users to change the
opacity of a Vertex Paint Layer over time. Game artists can now explore
combinations of additive radiosity lighting interactively, in a manner
that lets them see how this effect will be implemented in-game.
MULTI RESOLUTION MESH
The MultiRes Modifier now supports all 99 map channels per vertex, ensuring
existing map channels and coordinates are preserved when generating Lords.
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SCHEMATIC VIEW - node-based scene
graph. All the bones have a note that are above the image. In this
scene, all the nodes in the Schematic View are automatically arranged
based on the object's world-space coordinates.
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VERTEX PAINT - Interactive, layer-based
vertex and attribute painting tools bring game artists much more
fluid ways of defining lighting and in-game data using up to 99 channels
of vertex information. |
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