CGSociety CGNews
Wide range of disciplines and fields covered today in Turin. All CG. All creative. All VIEW 2009.
Friday, 06 November 2009
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Across in the Workshop rooms, local ZBrush artist Daniele Angelozzi was running through the new tools in the latest 3.5 release. In a room fit to bursting, he whipped up a crazy looking head in a few minutes. This set off some great exchanges, all of which was Italian, so I missed it.
Local ZBrush artist Daniele Angelozzi shows the new features of ZBrush 3.5. NVIDIA's Will Braithewaite took the main stage later in the morning, showing the power of CUDA and the performance of parallel computing in movie VFX, game scene production in a wide variety of applications. Visual candy.
NVIDIA man Will Braithewaite talked about CUDA and the avenues for education. A real-time game demo of Batman: Arkham Asylum brought wild cheers from the audience. Not just because it was the highest selling game in its class, but also because the demo performance of the action was realtime and very smooth with PhysX. A car doing donuts, spinning dust and flotsam around, was enough to whip the crowd. This is Italy after all!
Very cool demonstration of real-time particle animations using NVIDIA technologies. The geekfest of math and parallel computing was aired by Brathwaite as well. He showed the range of GeForce, Tesla and Quadro using 'throughput computing'. Impressive. It seemed quite the skeletal crew in Turin for such a major player. But Braithewaite showed his passion for the creative arts, the very newest technologies and invited people to check the CUDA ramification for the future of computing. Might even investigate a course myself.
Tale of Tales producers show there is so much more to games than FPS and the post-apocalyptic shoot-em-ups. There was a groundswell of genuine interest as well for a much smaller operator giving their talk today. A new independent game called 'Tale of Tales' was being shown by Auriea Harvey and Michael Samyn. Their mantra was simply that gameplay writers had a right to be proud of their maturity and progression through the FPS stages and there will always be a place for that. "But games can also be subtle, more immersive," Auriea stated. "This is a very exciting time to be involved in independent games field."
Travis Hathaway dug deep into the formation of the three main characters of the 'Up' film. It was time to go back to 'Up'. PIXAR has made their presence shown quite heavily in this festival and is being received very positively. Travis Hathaway gave an inspired talk about the creative process the development of the two main characters in the film, also research done for the many landscapes and sets.
Many of the best concept art from the early pitch sessions with PIXAR were shown in this inspiring talk by Travis Hathaway of PIXAR. Hathaway told of the trials of the pitch meetings at PIXAR, working with the glorious concepts of the characters by Albert Lozano, Lou Romano and many others. Of working among the sculpts of characters, the series of boards on the wall, and mountains of reference photos. He described the development process where it was better to push too far and edge back, than inching forward feeling like you're not getting anywhere. Running the blocking of the boy scout Russell character, refining the look becomes pretty furious, right up to the final moment.
The guys from mirrorprod, hearing of their win for the short film ?Tuttu Intorno a Te?. The final session this evening was the presentation of the 'I Love Internet' video prize by Wired magazine out of Italy. Some of the winners were there, (above) a bunch of radical guys with a short about mutlitasking and global cooperation. Funny irreverant, so Italian.