CGNetworks News
New version of endorphin includes support for
Avid Alienbrain Studio.
22 February 2005
NaturalMotion will release version 2.0 of endorphin, its award-winning 3D animation software, at the Game Developers Conference in San Francisco (March 9-11 2005). Shipping on the same date, endorphin 2.0 boasts major new features, including multi-layer behaviours, support for DAM in the Avid Alienbrain Studio asset management and Perforce software configuration management systems, an improved GUI (including layered behaviour support on the timeline) and further enhanced behaviours.
At the heart of endorphin are its Adaptive Behaviours, which unlike animation data, are completely interactive. With Adaptive Behaviours, 3D characters essentially animate themselves. Move two football players close to each other and one will automatically tackle the other one, realistically trying to grab hold of his legs and bringing him down. Or not. It really is up to you.

endorphin already has an established reputation for presenting animators and productions with large productivity gains. endorphin 2.0 can handle multiple adaptive behaviours. Support for Avid Alienbrain Studio and Perforce provides seamless back-end security and versioning, and allows endorphin to fit seamlessly into established animation workflows within the 3D industry.
endorphin 2.0 will be available from March 9th 2005 from NaturalMotion and resellers at US$12,795.
Related links:
NaturalMotion
AVID Systems
Game Developers Conference
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