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Namco Chooses endorphin for Tekken 5
Posted 8 October 2004, NaturalMotion Publicity

  Screen from Tekken 5
NaturalMotion Ltd has announced that Namco, Japan, one of the world's leading games developers, has chosen endorphin to help produce its upcoming triple-A release, Tekken 5. Dynamic Motion Synthesis software, endorphin, is based on artificial intelligence and dynamics research. It synthesizes 3D character animation in real-time, cutting asset production time and costs. The Tekken 5 trailer features animation achieved with endorphin.

Due to hit arcades before the end of the year and to debut on consoles in 2005, Tekken 5 represents the next iteration of what is purported to be one of the biggest game franchises in the industry's history. A decade on from its original release, it's still pushing the boundaries of the fighting game genre too, as its use of endorphin proves.

"endorphin allows us to create realistic fight actions and reactions very quickly, helping us to build great content for Tekken 5," comments Shinichiro Yoda, of Namco

Based on the company's revolutionary Dynamic Motion Synthesis technology, endorphin uses AI and dynamics simulation to create 3D character animation in real-time, thus dramatically accelerating 3D animation pipelines in games and visual effect studios. Among other capabilities, endorphin allows game developers to simulate towards desired endposes, thus creating seamless transitions between the resultant animation clips. Due to its real-time synthesis technology, NaturalMotion estimates that endorphin can cut animation costs by up to 80% for action-related titles.

Pricing and Availability
endorphin 1.6 is available now from US$12,795

Related Links
NaturalMotion, Ltd
Namco's Tekken 5
Natural Motion's endorphin
Tekken 5 trailer

Source: NaturalMotion News

 
 
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