Namco
Chooses endorphin for Tekken 5
Posted
8 October 2004, NaturalMotion Publicity
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Screen
from Tekken 5 |
NaturalMotion Ltd has announced that Namco, Japan, one of
the world's leading games developers, has chosen endorphin to help
produce its upcoming triple-A release, Tekken 5. Dynamic Motion
Synthesis software, endorphin, is based on artificial intelligence
and dynamics research. It synthesizes 3D character animation in
real-time, cutting asset production time and costs. The Tekken
5 trailer features animation achieved with endorphin.
Due to hit arcades before the end of the year and to debut on
consoles in 2005, Tekken 5 represents the next iteration of what
is purported to be one of the biggest game franchises in the industry's
history. A decade on from its original release, it's still pushing
the boundaries of the fighting game genre too, as its use of endorphin
proves.
"endorphin allows us to create realistic fight actions and
reactions very quickly, helping us to build great content for Tekken
5," comments Shinichiro Yoda, of Namco
Based on the company's revolutionary Dynamic Motion Synthesis
technology, endorphin uses AI and dynamics simulation to create
3D character animation in real-time, thus dramatically accelerating
3D animation pipelines in games and visual effect studios. Among
other capabilities, endorphin allows game developers to simulate
towards desired endposes, thus creating seamless transitions between
the resultant animation clips. Due to its real-time synthesis technology,
NaturalMotion estimates that endorphin can cut animation costs
by up to 80% for action-related titles.
Pricing and Availability
endorphin 1.6 is available
now from US$12,795
Related Links
NaturalMotion,
Ltd
Namco's
Tekken 5
Natural Motion's endorphin
Tekken 5 trailer
Source: NaturalMotion News |