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SIGGRAPH 2006 Day Two - Jump to other days - Day One | Day Three
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Continuing the coverage of the 33rd SIGGRAPH 2006 here in Boston, on day two, we turn our eyes toward the CG community. There is not only a focus at this show toward the effects and animation software companies, hardware providers and engineers. The huge community of CG artists that use the tools that also have their place on the stage. Stands on the show floor proudly have figure classes going on; (a SIGGRAPH tradition). Demonstrations showing the next great innovations in all kinds of digital workflow are there for the artist to learn, participate in and nurture.

Also celebrated are the innovators of the technologies produced. This is another SIGGRAPH tradition. The roots of SIGGRAPH are nestled in the ideas of graphics engineers. The panels of Research Posters at the entrance of the Exhibition and Convention Centre are the idea abstracts of the many ways we will be communicating and displaying ideas graphically in the future; and they are a real treat to browse.

Boston’s SIGGRAPH has more European and more of a technologist’s feel to it. Getting back to its roots, I’ve heard it said. Being within spitting distance from MIT and its Media Lab must have some effect. They are at the show too. The sun is out today and there’s a cooling sea-breeze and it’s a perfect time to catch up with more people we’ve met in the last couple of days. If you are at the show and spot us, either come across to the Ballistic Publishing stand [#406], and say "g'day". We are selling our books and showcasing the art of many of the world’s best digital artisans.

This exclusive CGSociety video above is the second of three episodes produced for you as an armchair guide to SIGGRAPH 2006 in Boston.

Lots more in store for the final.



Paul Hellard
Editor
CGSociety


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