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| Milestone: |
Final Image |
| Date Submitted: |
Saturday, 03 December 2005 |
| Title: |
Rage over Babylon |
| Notes: |
It was just another silent, peaceful day in Babylon, the center of all cultures, 5,500 years ago when all of a sudden, clouds strangely started to gather over the Tower of Babel. Most people kept at their daily business, not even realizing that the very existence of the tower had angered God. The first to realize what was happening were the animals. They sensed something was wrong and begun panicking slightly before there were even signs of the chaos that was about to hit the tower. After a short while the sky started to shape in an unnatural way, being very bright on one side and dark on the other. This was in fact a revelation of God himself. At this point most people still didn't know what was going on and while some stood shocked and terrified, others were fascinated by the spectacular view. Some people still kept at their daily occupations ignoring all the signs. Moments later, the ground which the tower was built upon started trembling, increasingly shaking the very foundations of the tower. Thats the point when this image takes place - just about the last second the Tower of Babylon stood tall, when it just started cracking up (the lower stories beared the highest pressure) and a few moments before it collapsed and changed the face of human history forever.
While watching helplessly as mankinds' greatest creation began crumbling into nothing more than bricks and dust the confusion just got much greater as God started to spread different languages among the cultures resulting in anger and forever separating mankind into many groups.
[disclaimer] I did a lot of research about this story and about the tower design before I even began working on it. I've tried to keep things generally authentic but also to give them my own twist.
A few notes about the symbolism in this piece -
Peace - I think the whole concept of Babylon, the city where all the cultures lived together speaking the same language and worked together for a shared goal, is the strongest symbol of peace. When you think about it, This was the last time mankind ever lived in peace.
Advances/Innovation - The Tower of Babylon was probably one of mankinds greatest creations. It probably seemed impossible to create a few years before the construction begun, same as things and achievements we make today seemed impossible yesterday. I think this tower is a symbol of mankinds will to always push his boundaries and break the limits (even as far as to reach the height of God and maybe beyond it).
God - The bible is filled with stories about how mankind angered God and got punished for it but also were forgiven for their sins. I've tried to symbolize that in the sky and in the lighting: one side of the sky is dark and raging while the other is warm and "hopeful". The general lighting setup is the same - cold from one side and warm from the other. The end result of this story is the same: God was angry, but he decided to only shake the ground around the tower itself to bring it down and not to harm people who were far enough from it.
That is it !!
I would like to seriusly thank everyone who supported me on this in the past 2 months! the critique especially helps when working on a single frame for so long and losing objectivity.
good luck to everyone !
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Friday, 02 December 2005 |
| Title: |
tower cracking up |
| Notes: |
here it is compositted in.
need some feedback on it (more / less ?) cause I think I am totally losing objectivness over this piece allready :)
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Friday, 02 December 2005 |
| Title: |
tower dust |
| Notes: |
since the tower is just starting to crack up and crumble, I'm adding a little bit of dust to the bottom of the first floors (again, where the pressure is the strongest).
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Friday, 02 December 2005 |
| Title: |
additional ground dust |
| Notes: |
Just rendered another layer of dust.
This one is much "lower" than the first one. I figured most of the dust is closer to the ground (when everyone is running and the ground is shaking) so I made this layer.
It wont be a very noticable difference but it adds.
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| Milestone: |
Texturing |
| Date Submitted: |
Friday, 02 December 2005 |
| Title: |
cracks |
| Notes: |
added some cracks all over the tower.
mainly in the lower stories where the pressure is higher.
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Thursday, 01 December 2005 |
| Title: |
spiral thing |
| Notes: |
fresh from the oven ...
Checked my other computer and it finnaly finished rendering (see the image how long it took o_0 ).
Unfortunatly I couldnt find a way to put this in without ruinning the composition so I'll be dropping this idea.
I'm gonna take this weekend to finalize this image and submit the final on saturday. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Saturday, 26 November 2005 |
| Title: |
rays of hope |
| Notes: |
It is quite nice to have 2 computers to work on at the same time.
the above screenshot of the particles only showed 10% of the particles. I have set it to use quite alot of particles at a very VERY low density, resulting in a very soft and "dusty" look (as oppose to the solid crisp look). I am now rendering it at the full resolution and thats gonna take about 70 hours(!).
Meanwhile, I'm doing lots of general and local twaeks to this piece and I'll see in a few days how (if at all) to implement the spiral dust render.
I've added another slight fog pass to balance the image, did lots of color adjustments, started adding some local cracks to the tower(more to come) and added rays of light comming from the right. the rays are something I had in my mind for quite sometime. For me, if the blue lightning thing on the left symbolizes god's vengence, the rays on the right simbolize his love and forgiveness to mankind (after all, he never gives up on us).
I've decided its time to post a higher resolution image to better show the details so that I could get more specific crits and directions from you as I fear I may have lost my objectivness working on this piece for so long.
this image is 33% of the original resolution -
http://www.zivcg.com/babylon_med.jpg |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Friday, 25 November 2005 |
| Title: |
spiral rage |
| Notes: |
I'm experimenting with an idea I had that could solve some of the issues I have.
its not gonna look exactly the way I am showing in the screen, but thats the idea.
kinda hard to tweak render good volumetrix in such high res.
I hope I get the results I want by sunday or I probably drop it and finalize the image.
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 22 November 2005 |
| Title: |
raging skies |
| Notes: |
I've been doing tons of tweaks and minor additions to the sky details. I'm afraid that by this point I might have lost my objectivness with this image and I dont wanna go overboard with the skies in general and especially with the effects on the right. I keep trying to limit myself not to get it overbright and to keep it fitting in.
here's a closeup on it and how it works with the entire composittion.
what do you think ?
I should mention that I'm gonna try to do something to the tower this weekend that might change the composittion alot, but most chances are I'll stick to what I got now (besides alot of more local tweakings).
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 20 November 2005 |
| Title: |
Raging skies over babylon - full image |
| Notes: |
Ok, this is what I got so far.
I was testing and trying to figure out what will work best for this image all weekend. I came to the conclusion that I cant do what I originally planned (with lots of fireballs thrown into the tower) because It will get the composittion too busy and mainly because I dont have enaugh time to get into the detail level I wanted if I did go ahed with it.
I'm actually stil trying to figure out what I wanna do with what I got now (considering I got 15 days left). I am pretty happy with it so I may not make any more major changes and focus on more local fixes and additions.
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 20 November 2005 |
| Title: |
Envierment closeup3 - the will of god |
| Notes: |
A close up on the "source" of all the mess that is about to come.
It also justifies the blue lighting I had all along coming from the upper left :)
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 20 November 2005 |
| Title: |
Envierment closeup2 - birds on the run |
| Notes: |
A close up on birds flying away before the mess will start.
I plan on making lots of more birds later on. I sorta have problams getting them in the right sence of scale because they are just small dots to the full image if I make them smaller than this ...
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 20 November 2005 |
| Title: |
Envierment closeup1 - spiral clouds |
| Notes: |
A close up on the spiral clouds that surround the upper part of the tower. |
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| Milestone: |
Rendering |
| Date Submitted: |
Friday, 18 November 2005 |
| Title: |
BABYLON TOWER - LAST TIME STANDING |
| Notes: |
And here's what i got so far compossited in.
This is the last time you can see babylon tower standing peacfully like that ;)
next up - effects and mess. |
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| Milestone: |
Rendering |
| Date Submitted: |
Friday, 18 November 2005 |
| Title: |
babylon tower - random closeups |
| Notes: |
here are some close ups on the tower's details |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 17 November 2005 |
| Title: |
Babylon tower |
| Notes: |
I've spent the last few days adding more details to the tower itself. I also made lots of different flags of all the cultures and some torches. I've actually placed them one by one and gave them some variation so they wont look repetetive and clonned (wind effects for flags and different fire/light settings for torches).
Here are a few quick viewport shots. the render doesnt crash now cause I am working with alot of instances (so it doesnt metter too much I am on the 3.5 million polycount :| ) but it gives me other issues. I hope I'll post a render tomorrow and get on to the effects.
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 13 November 2005 |
| Title: |
more tower details |
| Notes: |
ok, before starting to ruin the tower, I am making some more variation in the details.
I will also spread some props on it like torches and flags of all the cultures next.
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| Milestone: |
Lighting |
| Date Submitted: |
Saturday, 12 November 2005 |
| Title: |
the simbol of peace |
| Notes: |
OK, back to the tower, here's a render of all I got so far put togheter. I've re-tweaked the lighting on the tower.
This whole work really got me thinking about the meanning behind the whole babylon story. You could say that babylon mainly simbolizes 2 major things (at least for me) -
1 - peace. when you think about it, this was really the last moment in human history when menkind was united and worked togheter to achieve a common goal (2). after this event, god gave us many different languages to create confusion and seperation. mankind had some sort of seperation forever since.
2 - The will to break the bounderies and advance. (need I say more ?)
planned things to do and timeline -
this week to weekend - add as much extra details to the tower as I can to break the repetetivness (such as minor changes in designs, torches, flags, give me other suggestions :) .
next week to weekend - start wreaking some parts on the tower and start working on the effects.
last week to weekend - work some more on the effects and start to finalazie stuff which include mainly color correcting and photoshop enhancing.
Its gonna be tight, very tight :\
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Friday, 11 November 2005 |
| Title: |
BABYLON CITY |
| Notes: |
Occlusion, fog, fire and other passes and fixes were rendered and compossited in the last 2 days. I could easily spend another month going crazy on the small details of the city but I have waay too much stuff left to do and only about 3 weeks to go...
**** plz note that I had to save this JPG at a really LOW quality to get this file to less than 150K so keep that in mind (it really ruinned the quality) *****
I will probably post some better quality close ups later tonight. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Friday, 11 November 2005 |
| Title: |
BABYLON CITY |
| Notes: |
Occlusion, fog, fire and other passes and fixes were rendered and compossited in the last 2 days. I could easily spend another month going crazy on the small details of the city but I have waay too much stuff left to do and only about 3 weeks to go...
**** plz note that I had to save this JPG at a really LOW quality to get this file to less than 150K so keep that in mind (it really ruinned the quality) *****
I will probably post some better quality close ups later tonight. |
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| Milestone: |
Rendering |
| Date Submitted: |
Wednesday, 09 November 2005 |
| Title: |
Babylon city - rendered at last |
| Notes: |
Finnaly !
After rendering seperatly quite a few bits a pieces of this, I can finnaly put the city render togheter to one pic.
I stil need to render some other passes of the city and make some PS work. I'll post lots of closeups on all the details when I will be totally done with the city which hopefully will be before the weekend will be done.
I really went too far with the city ;)
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 05 November 2005 |
| Title: |
Babylon city - done |
| Notes: |
babylon city. done.
at least the modeling / texturing of it.
now I have all the week to face rendering it (in very small chunks that will be placed carefully togheter in PS)
I will also render occlusion passes and effects (dust and stuff like that).
aint gonna be easy.
I'm actually pretty surprized I was able to show everything at once in the viewport :)
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 05 November 2005 |
| Title: |
babylon market - done |
| Notes: |
well its weekend again.
about 30 days left for the deadline. this is the deadline I gave myself to work on the city. I could easily go instane with the details for another month but I do have to remind myself constantly that I stil have the rest of the image to work on.
anyways, added more ppl running around, standing shocked or falling from the impact, also added some animals, some more items that fit the time and place and flags that will also take a role later on on the tower. since babylon was the center where all cultures meet and work togheter, I'll make alot of more different flags that symbolize different cultures.
here are some closeups on some parts of the market.
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 03 November 2005 |
| Title: |
market |
| Notes: |
OK, "my" babylon city is allmost done now. I could go on with the details in it for another month but I stil got tons of stuff to do on other parts of the image and only 30 days to go ...
I stil wanna add alot of mess in the market place as it is the crouded place and the ppl are allready outside and some of them are the first to see this comming (some are not as it is just happenning. I'm gonna take this weekend to add final details in the market (stuff laying around, torches, flags and anything that would make sence) and start adding some dust and other stuff.
I'll probably do all the renders during the week.
starting next weekend its back to the tower and some specialFX :)
sorry for the bad JPG quality
(I had to save this image on low quality to keep it at 150K ). |
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| Milestone: |
Texturing |
| Date Submitted: |
Monday, 31 October 2005 |
| Title: |
SPLASH ! |
| Notes: |
I recall reading somewhere that man has allwais been facinated by 2 things - fire and water.
well I keep the fire part for the end, Now I've started with the water. This is why I wanted to catch the ocean too in the composition. I've made some splashes caused by stuff that started to fall apart from the tower.
I'll stil put the "messy" part on hold a bit as I have to finish the market first and then finish up the tower as a whole, but after that comes the fun part of bringing it all apart :)
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 29 October 2005 |
| Title: |
market |
| Notes: |
started shaping up the market.
stil lots of details (objects and ppl/animals) needed to fill the place.
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 28 October 2005 |
| Title: |
babylon dock / market |
| Notes: |
Not much new, just a test render of what I got so far on the dock / market in full resolution.
On the to-do list (probably in that order) - build some wooden planks for ships to dock, model more details for the market tents and start arranging them better with more stuff, add ppl, add animals, add big stuff falling into the water causing splashes and so on. |
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| Milestone: |
Rendering |
| Date Submitted: |
Wednesday, 26 October 2005 |
| Title: |
CIty rendering done |
| Notes: |
the city, rendered in many passes (different objects rendered seperatly and occlusion pass). It is pretty much done for now, I guess it will stil go through some major tweakings once I get other stuff done.
now its time to focus on the market and the sea.
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| Milestone: |
Rendering |
| Date Submitted: |
Saturday, 22 October 2005 |
| Title: |
city preview |
| Notes: |
ok
I seem to find a way to lower the quality enaugh to be able to render everything at once for a preview.
Just tought I'de share it with you. sorry if its hard to make out the details cause of the low quality. this is less than half of the original resolution btw. ignore the empty part on the right part, its on my to-fill list.
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 22 October 2005 |
| Title: |
memory !!!! NEED MORE MEMORY !!!! |
| Notes: |
Hell.
Its been hell in the past few days trying to render what I got. I allready passed the limits long time ago and decided to split the scene this way - the city (bottom left), the market and sea (bottom middle to right), the tower, and effects in the end.
I've been focusing on the city lately, trying to keep it in very high detail level, yet optimizing whereever I can.
I've now reached the point when the rendering of the city alone crashes at some point. so I divide it into rendering the city in a different pass and the city trees in a different pass (lots of alpha maps take alot of the memory evan if the poly count is relatively low!), EVAN that crashes from time to time.
I'll end up rendering everything in the end (evan if it means tons of render regions and compositting togheter small chunks in PS), but I just had to share my desperation with you now that max crashed for about the 100'th time.
Anyways, 'nuff ranting for one day. I'm pretty much done with the city (xcpt for the rendering part). added lots of trees for the desertish atmosphere, torches to light areas locally and make things look more dense that way and break the repetetiveness look, and peaople.
I gave all the (low poly) ppl a basic rig so that I could make alot of varriations in their pose. Like I said before, this scene takes place at about the second that the tower was "attacked", thats why I wanna make some people look shocked, some ppl look scared and running around and some ppl are stil in their normal day occupation, not evan realizing yet what is happenning.
I hope I could start rendering everything togheter, I stil wanna add a few more details in the city before it is final, luckily I have a full time job, so I'll render all the passes (of just the city that is) during the week and have something to show next week. I really need to start moving on as I stil got tons of stuff to do ...
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 17 October 2005 |
| Title: |
details and changes |
| Notes: |
Adding details, deleting poligons,Adding details, deleting poligons,Adding details, deleting poligons (those that the camera cannot see like the back oh the houses / minitower and so on) ...
I'm beginning to think the real art here is to deal with the hardware limitation. I stil got so much stuff I wanna add but the render allready crashes sometimes (thats allwais my sign to keep finding stuff to optimize).
Anyways, I've also decided to lower the camera angle a bit. I think its alot better when its almost at the person level (at the cost of showing less of the city, but it actually makes the city look more dense). I've also re arranged the city houses to look more dense. Next up is to add a bit more plant types, add some torches, add more people, add some cammels, working more on the market, and then get back to the tower and start ruinning stuff :)
I got 2 GB of ram, I'm really pushing them to the limit ! :) |
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| Milestone: |
Rendering |
| Date Submitted: |
Friday, 14 October 2005 |
| Title: |
TEST render |
| Notes: |
Just thought I'd share this test render that I made overnight. There are tons of things to add and change here.
The scene is currently a bit over 4 million polys so I really gotta start optimizing and deleting any face that the camera doesnt actually see...
I think I'll start working on people next up. They will take an importnat role in this after all.
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| Milestone: |
Lighting |
| Date Submitted: |
Wednesday, 12 October 2005 |
| Title: |
General lighting |
| Notes: |
At this point I got a pretty good idea of how everything will be put togheter and I have a solid base. I think its a good time to setup the "final" lighting setup in general (with more minor tweaks in the end) so that I could make everything accordingly. there are 2 "key sidlights" that come from both sides, warm from the sun which is just starting to set and cold blue from the other side. the other lights are pretty much fill lights. Like I said, i wanna make this a sorta afternoon lighting so it won't be too dark but it could be lit locally with torches later on.
anyhoo, renders of the city are soon to come. I stil wanna add/tweak tons of stuff before i show :)
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 08 October 2005 |
| Title: |
Building a city |
| Notes: |
I've decided its time to start constructing the actual city. The general plan is to have a sea with some ships (yeah more stuff to model...) on the right, have a marketplace near the shore, have the "mini" temple on the center and the city houses on the left.
I am now reworking the lighting setup to make it all look good. I am going with a bit darker setup than what i planned so i could light stuff locally with torches and stuff to break the evanness.
I stil gotta re-arrange everything and build much more stuff to fill the city with. Lots of stuff before I evan get back to working (and ruinning) on the tower itself.
I just with i'll have the time :)
anyhoo, here's a viewport shot of what i got so far.
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 04 October 2005 |
| Title: |
cart and items |
| Notes: |
more props and stuff to spread around :)
I allwais try to keep it looking very detailed with a relatively low/medium poly count keeping in mind the size of the final scene ...
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 04 October 2005 |
| Title: |
Well of Babylon |
| Notes: |
stil working on stuff to fill the city with. I needed ideas stuff that biblical cities needed and a well was pretty obviuse. stil need some good ideas. I think I'll make a marketplace area.
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 03 October 2005 |
| Title: |
bricks |
| Notes: |
nothing much this time.
these bricks are gonna serve me to construct some basic stuff i have in mind like a well. they will also take a roll in this project once I start "bringing the tower down" :)
Like with the vases, i hate it when its so noticable when something was modeled once and just got clonned all over the place so I made a few variations in the details.
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 02 October 2005 |
| Title: |
MINITOWER 1 |
| Notes: |
I've decided to put a minitower somewhere in the center of the city pretty close to where the babylon tower begins. The tower itself is just about as high as the first floor of the babilon tower. In the screenshot, u can clearly start getting a sence of scale by familiar things "we know".
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| Milestone: |
Texturing |
| Date Submitted: |
Saturday, 01 October 2005 |
| Title: |
props ... |
| Notes: |
By now I've been through lots of refference image from the biblical times. One of the most common props I've seen was vases. This prop will take a large role in my scene to fill in details and live up boring areas. Thats why I've made quite a few variations of it (model and texture).
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 01 October 2005 |
| Title: |
city simple house |
| Notes: |
Weekend again ...
This is 3 variations of the "simple" city houses. I'm trying to keep it looking biblical and simple looking.
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 30 September 2005 |
| Title: |
what i got so far |
| Notes: |
ok, so this is what i got so far on the tower. as you can see, I kept the basic shape the same as i saw in the refference with my own touch. I plan on giving it much more details and variation to break the repetetivness later on. next up is making the city below it to give the sence of scale.
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Thursday, 29 September 2005 |
| Title: |
some of my refference |
| Notes: |
just thought I'd share some of the refference images I've collected on the net to get a good idea of the originaltower design.
I plan to keep the general look close to the original as i see in the paintings and then add my own stuff while stil keeping the base the same as it was ... and then start destroing it :) |
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 24 September 2005 |
| Title: |
modeling decisions ... |
| Notes: |
finnaly found some free time this weekend ...
besides some modeling progress, my time was also spent for more carefull planning on how to proceed with this. I've decided to not use meshsmooth. there are 2 meanning to this - my workflow will be much slower as i chamfer everything by hand and when i will wanna make changes, it would mean dealing with much higher poly count on the base mesh.
the second meanning to this is that i cut the poly count by 300% ...
anyways, I've focused mainly on the lower part of the tower - the first 2 levels and the beggining of the spiral part. I know it all might look too repetetive. I'm planning on changing that as much as I can to have a good base and then add the real details that will make the variation - flags, torches, plants and so on (plz give me more ideas for details :)
I think i'll take a little break from the tower and start on the city around it now.
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Thursday, 22 September 2005 |
| Title: |
basic idea |
| Notes: |
so the first thing that came to mind when i read the guidlines was that sence of scale will have to take a large role in the image. then I realized that its not enough, I need to make something that is somehow "dinamic", to catch something big happening the second it happens. I've decided to make the fall of babilon as i imagine it.
note this sketch was only made to show my general idea for the sence of scale (look at the height of the "houses") and what will be generally hapening.
the camera angle is more or less final as well.
now i have to start going crazy on the details and yet keep it all "affordable" memorywise ...
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| Milestone: |
Rendering |
| Date Submitted: |
Friday, 16 September 2005 |
| Title: |
Test rendering |
| Notes: |
This is just another test render.
I stil need to figure out exactly how i put everything into place with the composittion. I am thinking of taking this a bit further and give it my own twist.
hold on for the concept sketch :)
this actually took 50 hours to render (in good quality in 2660 x 3636, the JPG filesize limit really ruins it), not that i minded too much being busy with work over the week, but i fear the final image's rendertime ... |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 16 September 2005 |
| Title: |
modeling process |
| Notes: |
I'm stil checking my options with the modeling. On one hand, i wanna go crazy with the details later on so i keep the whole base with clean quads and on the other Hand, I havent evan begun with all the rest of the stuff i got in my mind and i am allready at 3.5 million polys ...
here's a quick look at how its modeled.
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 09 September 2005 |
| Title: |
BABILON |
| Notes: |
When i first saw the topic, I immedietly knew one thing - i wanna make something huge, the term "sence of scale" is often the key to make something truely stunning and spectacular. after a few days with dozens of ideas that run through my head I've decided to go with 1 of the events that forever changed the human history - the tower of babel. Builders from all over the world joined up and tried to build a tower that will actually reach heaven. their presumption, however, angered Jehovah, who interrupted construction by causing among them a previously unknown confusion of languages. He then scattered these people, speaking different languages, over the face of the earth.
I'm stil in the stage of planning the actual composition and story.
Meanwhile i'm making a few tests as I plan to make a very detailed scene, just the quick basic test-tower i've built using symmetry and array is costing me around 1.5 million polys ...
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