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| Milestone: |
Final Image |
| Date Submitted: |
Monday, 05 December 2005 |
| Title: |
Leviathan _ final image |
| Notes: |
Title: Leviathan
My image depicts a spectacular whale hunting scene. Following the lines of βexcites and scares at the same timeβ I thought a traditional whale hunt would be the perfect topic. It seemed impressive to me that man would risk their lives taking on massive powers of giant whales in extreme weather conditions. With my image I tried to capture a moment of great danger and the bravery of the traditional whalers.
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Monday, 05 December 2005 |
| Title: |
Post Effect WIP - nearly there |
| Notes: |
monsitj: thanks, wow, glad you like my techniques :) the water is a mix between cg rendered water and photo, compisited in photoshop, nothing tricky really, i'll explain after i finish if you like :).
I took your advice and added more water fro the whales body, and did more clean up.
Should be near finish now...
comments are most welcome :) |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Monday, 05 December 2005 |
| Title: |
Post Effects Wip |
| Notes: |
M@: thanks for the suggestion man, i added some more splashes, hope you like it :)
mmoir, gunilla and DaddyMack: Thanks for checking out my thread guys, i'll get busy and finish off now, hope you'll like the final image
Ok i've added most of the splashes in now, there's a mix between cg splashes and some splash photos i took at a fountain. i made some colour corrections around the place.
Next i will paint in some streams that flow off the whale from the head and teeth then i should be pretty close.
i better get busy, feel free to comments :) |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 04 December 2005 |
| Title: |
Water Rendering and Post |
| Notes: |
Here's how i rendered my water surface, i basically rendered a procedual water- looking shader on my surface and then rendered a seperate pass with a texture i put together with wave bubbles and sea water tones. Then i put the texture layer over the procedual layer with linear dodge and colour lodge in various levels and played with saturations until i was happy.
I rendered bits and pieces of water splashes and placed them with the same lighting of the scene. I will used them to add more water splashes in the scene so i wouldn't need to have a huge max file that would not render.
comments are most welcome.
ok i gotta goto work now, i hope to finish the final tonight and submit :) |
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| Milestone: |
Rendering |
| Date Submitted: |
Sunday, 04 December 2005 |
| Title: |
Rendering and simple composite |
| Notes: |
ok rendering is finished now, i basically rendered all the objects ina a seperate layer and have the element passes seperate as well, i also rendered a material id (for isolating selections) and an ambient occlusion pass to get a bit og GI feel.
A more complete composite and post effects is on the way...
Dogreas3d and claudio jordao: thanks guys, nearly finished now, i hope you'll like the final image too :) and best of luck to you guys also |
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| Milestone: |
Texturing |
| Date Submitted: |
Friday, 02 December 2005 |
| Title: |
Whale Texture and Lighting WIP |
| Notes: |
This is a little colour check with the texture of the whale, most things have textures now although not all that good but should look ok in the composite. Anyway i corrected a bit more of the lighting. I will spend saterday on rendering and sunday composite and monday fixups then submit... nearly there... comments are most welcome :) |
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| Milestone: |
Lighting |
| Date Submitted: |
Friday, 02 December 2005 |
| Title: |
3D Layout & simple lighting |
| Notes: |
Thanks for the previous replies guys. I haven't posted for a while, being doing only little by little after work. I'm sorta just trying to get it done in time and not being pick now. For the character models i quickly zbrushed some clothing and painted them quickly since they will only be small and placed them in the scene. Fot the splashes i made around 10 variations in zb and placed them around the boat and whale. I will later render them seperatly so i can add more in photoshop in post. I think i'm gonna need a lot of post to get this looking ok :) Comments are most welcome. |
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| Milestone: |
Modeling |
| Date Submitted: |
Wednesday, 16 November 2005 |
| Title: |
Whaler Model WIP |
| Notes: |
This is a bit model zb on the whaler, still far from correct, and the hands and foot and face are still "blurry", comments are most welcome :) |
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| Milestone: |
Texturing |
| Date Submitted: |
Sunday, 13 November 2005 |
| Title: |
Boat Texture WIP |
| Notes: |
Hi no time no update :), i did a rush job texturing the boat over the weekend, it's a bit rough at some areas but should hold up for the size on the image, it's got no shading on it yet just a plain defuse. Comments are most welcome. |
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 07 November 2005 |
| Title: |
Universal Whaler Model WIP |
| Notes: |
Here's a little bit of modeling on the universal whaler, not much really, C&C are welcome. |
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