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| Milestone: |
Final Image |
| Date Submitted: |
Tuesday, 17 May 2005 |
| Title: |
Master of Puppets - Final |
| Notes: |
Story-
At the edge of time and space, in the lost city of bliss, the master of puppets holds his court.
all those wishing entry to the city must go before the master for judgment,
those found worthy are granted entry, those found wanting, are dealt with by the blind master and his puppet for trying to decieve the great puller of stings, who it is said that every soul has a sting of his attached.
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| Milestone: |
Final Image |
| Date Submitted: |
Tuesday, 17 May 2005 |
| Title: |
Master of Puppets-Final detail 3 |
| Notes: |
enlarged detail 3 |
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| Milestone: |
Final Image |
| Date Submitted: |
Tuesday, 17 May 2005 |
| Title: |
Master of Puppets-Final detail 2 |
| Notes: |
enlarged detail 2 |
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| Milestone: |
Final Image |
| Date Submitted: |
Tuesday, 17 May 2005 |
| Title: |
Master of Puppets-Final detail 1 |
| Notes: |
enlarged detail 1 |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 15 May 2005 |
| Title: |
rigging the chains |
| Notes: |
doing the chains for the puppet and still tweaking the render and doing general detailing.
its a busy mess right now, but i hope to tune the color palette and fog fading to smooth it all out in the final..hopefully,:) |
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| Milestone: |
Texturing |
| Date Submitted: |
Saturday, 14 May 2005 |
| Title: |
puppet head and texture |
| Notes: |
did this the other day and thought it looked pretty psycho, and it has more of the look i was going for.
the other 2 were making it too human in apperance and clashing with the body. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Saturday, 14 May 2005 |
| Title: |
Fog Layer Testing |
| Notes: |
trying different combinations of fog layers and depth settings, and still tring to final my color scheme.
trying to balance out the scene,
im kind of liking the green, but thats subject to change.
anyone have any thoughts?
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Saturday, 14 May 2005 |
| Title: |
final composite test render |
| Notes: |
starting my final composite, i was goinf to try a few other things but time is short.
pretty happy with it over all, its busy, but most of my stuff is so i can live with that.
will prob composite it all in, and keep my materials live for final adjustment's, do a final final render for shadows, then bake it with a few fog layers to lock it all together.
at least thats the theory :) |
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| Milestone: |
Rendering |
| Date Submitted: |
Monday, 25 April 2005 |
| Title: |
servant test render |
| Notes: |
test render to see how the new head would look on the servant, its going to have some kind of head gear and adornment, just trying to get a feel for how im going to put it all together, its going to be pretty busy,but im going to layer everything in and try to get the most depth i can out of it. also working out a color scheme. |
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 25 April 2005 |
| Title: |
servant concept |
| Notes: |
starting to work on the servant's head.
i think this is going to be the overall shape, i know it resembles the master somewhat and isnt robotic, but im going to armour him up a little and detail him out. but this is the basic shape that im going with.also his basic texturing, going to use a combination of light tex maps and shaders.
and am giving thought to having the servant in a defiant type posture, maybe facing the master and hacking at his chains,, will try it in a composition to see how it goes. |
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| Milestone: |
Modeling |
| Date Submitted: |
Wednesday, 20 April 2005 |
| Title: |
pose test |
| Notes: |
pose test, trying different ones, i want him prostrate before the master to enhance the master servant aspect, and even though its a construct i kind of would like to impart a "forced" kind of servitude to its posture. |
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| Milestone: |
Modeling |
| Date Submitted: |
Wednesday, 20 April 2005 |
| Title: |
Puppet Detailing |
| Notes: |
started to finish detailing out the puppet.
am trying to get away from the robot look, i want it to look like a construct, but not really "robot",
so i reworked the torso to look more organic and armour clad "i hope" and filled out his extremeties with assorted spikes, cladding and armour type details.
still havent decided on his head , its either helmet spectre type adornment, or more organic and beast like. the beast is winning the vote so far. |
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| Milestone: |
Modeling |
| Date Submitted: |
Wednesday, 20 April 2005 |
| Title: |
servants blade type one |
| Notes: |
type one of the swords the servant is going to br holding,will prob do another sword or weapon type for the other group of arms.
nurb modeled the blade out in rhino, then exported and deformed in zbrush, then used zbrush to model the grip,guard and pommel then textured and multimarked together. |
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| Milestone: |
Rendering |
| Date Submitted: |
Sunday, 17 April 2005 |
| Title: |
Grey scale test render |
| Notes: |
posed the hands and and am still thinking about the puppet, hes going to get a face lift of some kind, the head and sword are just place holder elements, until i figure out where im going with the puppet, right now hes a little "too" mechanised.
im thinking about reworking the torso into somthing a little more organic and flowing... |
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| Milestone: |
Rendering |
| Date Submitted: |
Sunday, 17 April 2005 |
| Title: |
Master pose test |
| Notes: |
heres another small update, starting to work on a pose for the master, that and working on background fading.
im having some luck baking different fog layers for depth and fading the background, i want the details visable if your looking, but very soft.. and trying to give the master a sense of motion. and am still not solid on a color scheme,,want it to be a nice balance of light and dark..if i can find such a thing, lol
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| Milestone: |
Rendering |
| Date Submitted: |
Thursday, 14 April 2005 |
| Title: |
Full scene render test |
| Notes: |
full scene render test with master and servant roughly in place.
testing for scale and perspective, hoping everything will go and line up as im seeing it in my mind.
that and looking for shading gremlins and artifacting..rendering times are getting pretty high, around 3 hours for this test. |
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 14 April 2005 |
| Title: |
Lighting test |
| Notes: |
another lighting test, and am starting to fill in the for groun with more alpha masked and deformed plane primitives. |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 14 April 2005 |
| Title: |
Tree modeling |
| Notes: |
Doing some trees rough out the throne area a little bit. just did the trunk and one "limb" multimarked the limb together a few times to build up basic branch structure, then multimark a few of those together to get decent back ground trees.. |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 10 April 2005 |
| Title: |
Master Revision |
| Notes: |
ive thought it over and im going to rework the master.
im going for a more dynamic pose of the master rather than just arms out stretched, that and ive remodeled his head for a open mouth and some teeth, to give him more expressions.
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| Milestone: |
Rendering |
| Date Submitted: |
Friday, 08 April 2005 |
| Title: |
light and render test |
| Notes: |
startinf to try and build some depth up.
im still not sure about a blue sky backdrop...might try a few different color schemes just to see. |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 08 April 2005 |
| Title: |
yet more scene elements |
| Notes: |
more lower poly, stuctures for scene detailing.
most of these will just use low res tiling textures and shaders.
bigger temple complex used a few parts of my puppet for its stucture. |
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| Milestone: |
Texturing |
| Date Submitted: |
Thursday, 07 April 2005 |
| Title: |
Masters head texturing |
| Notes: |
starting to texture his head and work on hair.
test render checking bumps/wrinkles, and developing shaders.
think its homo-sapien enough for my human element? if your wondering about his eyes the character is going to be blind..thats why he has a string attached to everything....zee? |
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 05 April 2005 |
| Title: |
head texture and shader |
| Notes: |
working on the masters head textures now.
want him to be ooooolllld..
started the wrinke textures, im not going to go too over board because of distance and angle most wont show up in the final anyways.. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 05 April 2005 |
| Title: |
Perspective shift |
| Notes: |
different perspective im thinking.
i agree about the full on perspective really robs it of depth. thinking seriously about this angle.
with a temple complex before the minion/puppet..
the gist of the story so far is.
" at the end of the universe in the lost city of bliss resides, "the great puller of strings" the master of puppets to which all souls have one of his stings attached, along with his feared minion the "Karakuri Ningyou" that is used to punish thos who invoke his wrath." |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 05 April 2005 |
| Title: |
Head modeling |
| Notes: |
more work on the masters head model, making it older and more emaciated to better match the body also working on hair of some type, i like the fu-manchu mustach, prob a beard.
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| Milestone: |
Rendering |
| Date Submitted: |
Sunday, 03 April 2005 |
| Title: |
Scene Test Render |
| Notes: |
full scene test render for scale/depth/lighting adjustments.
details,details details..
prob my longest running project to date. |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 03 April 2005 |
| Title: |
More Scene element modeling pt 2 |
| Notes: |
posted my wips backwards..
these are yet more lower poly scene elements, all in all consisting of simple
stuctures/walls/towers/plants/trees/etc.
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 03 April 2005 |
| Title: |
More Scene element modeling |
| Notes: |
Lower poly stuctures and assorted scene elements/detailing pieces. |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 03 April 2005 |
| Title: |
Head modeling |
| Notes: |
started working on the masters head, this is going to be the basic look,
eyes are just place holders, ears are pretty rough but im going to cover most of them with some kind of hairstyle, head modeled from a sub-d sphere, hair mad using the alpha mask=make 3d=extrude method. tutorials for both the cloth and hair can be found at the zbrush website, use the search box |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 01 April 2005 |
| Title: |
test render of the master |
| Notes: |
test render for scale and placement.
only thing thats bothering me so far is that ive have everything setup for a full frontal final rendering, and its going to limit the 3d aspect of the final image and giving it a nice depth is going to be a challenge. |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 01 April 2005 |
| Title: |
Modeling the Master |
| Notes: |
starting the second character,
this is going to be the guy pulling the stings,"literally, :)"
body modeled in zbrush out of zspheres
the robes were modeled by alpha masking a line and extruding along the z, the deformed using regular push pull methods, then multimarked together. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Thursday, 31 March 2005 |
| Title: |
scene composition test |
| Notes: |
this is where im at so far.
The Throne of the Master. "hes still out to lunch" :)
starting to fill out the scene, doing lighting tests,and general element placing.
im finalizing the masters concept, ive decided hes going to be a ming the merciless type =robes,ornamentaion and such, very old and wizened "touch crazed" blind and at the controls of his minion.. |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 31 March 2005 |
| Title: |
Landscape elements |
| Notes: |
plane primitive that ive subdivided then alpha masked then deformed,
they make decent mountain/city scapes
these im going to use to build a mointain range into the matte. |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 31 March 2005 |
| Title: |
more low poly scene elements |
| Notes: |
more assorted scene elements
everything is modeled in zbrush using zspheres or primitives then multimarked together. |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 31 March 2005 |
| Title: |
primitive modeling |
| Notes: |
primitives that im detailing for use as scene elements |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Wednesday, 30 March 2005 |
| Title: |
Background Matte 2 |
| Notes: |
with sky added,
just the basic ground work, prob going to do alot of work one it,
matte is 4096X4096, plenty of room for detailing. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Wednesday, 30 March 2005 |
| Title: |
Background Matte |
| Notes: |
My base background matte,done in zbrush.
am keeping it a zbr. file because it keeps all the z-depth information,
then am going to composite my scene right into the depth generated by the matte. :) |
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 28 March 2005 |
| Title: |
Test render of the scene |
| Notes: |
starting to solidify the scene in my brain, as to where im going with it,
going to have to come up with some crazy type perspective, but im just rolling with it so far.
thinking either weak old man for the puppet master or maybe samurai/warrior character.. |
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 28 March 2005 |
| Title: |
Modeling Throne |
| Notes: |
throne for the P master,
used Zspheres for this part, then again detailed it out in max. |
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| Milestone: |
Texturing |
| Date Submitted: |
Sunday, 27 March 2005 |
| Title: |
Prelim Texture work on the puppet |
| Notes: |
Just a base texture workup,
mostly made of shading around the edges, and some decaling.
on the puppet im keeping the txturing to a minimim and using modeling for detail,s , i plan on using most of my texture overhead on the rest of the scene and the puppet master. |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 27 March 2005 |
| Title: |
Modeling puppet wire ref |
| Notes: |
better wires of the puppet model.
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 27 March 2005 |
| Title: |
Marionette Modeling pt 2 |
| Notes: |
another test render, got to start thinking about scene setup... |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 27 March 2005 |
| Title: |
Marionette Modeling |
| Notes: |
some more modeling and scale adjustments,and some test renders.
everything base modeled in zbrush, then more detailing in max.
also some basic test posing to how everything is going.
haveing alot of fun with the challenge so far, my basic story and premise is that the puppet master will be old and weak but in control of the powerful marionette.
will fill the basic story out of that, lol.
cheers! |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 24 March 2005 |
| Title: |
Modeling "the puppet |
| Notes: |
modeling wip and basic pose of one of the main characters.
the scene is going to be comprised of only a few characters, the master of puppets,the puppet, and maybe a few non descript types to help drive the story,"which of course im still working on, :)"
going to try to get the main characters roughed in pretty well before i start working on scene elements. |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Thursday, 24 March 2005 |
| Title: |
The Puppet |
| Notes: |
a nights worth of modeling and a sketch render of my...puppet, :) |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Wednesday, 23 March 2005 |
| Title: |
Master of Puppets |
| Notes: |
just a fast sketch to solidify the concept and very roughly where im going with it. |
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