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Challenge Type: Still Image (2D & 3D), Work in Progress 
Start: 15 March 2004
End: 19 June 2004
Accepting Entries: No
Challengers: 2082  
Entries: 10112  
Recent Entries: 0  


3D Entries for Yvan Verhoeven ( Skywatcher )

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Milestone: Final Image
Date Submitted: Friday, 18 June 2004
Title: Steam
Notes: This is it...hope you like it.
It's a bit frustrating that I only had a week to make it but I didn't have the time before.Some stuff is missing as I had it in my head but you can go on and adjusting forever I guess...
Anyway, thanks for the replies and good luck to all!!!!
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Milestone: Post Effects and Compositing
Date Submitted: Friday, 18 June 2004
Title: result
Notes: And this is what it looks like...just some paint here and there...maybe a colorcorrection.
18 hours to go and rendering is at least going to take anoyher 10-12 hours...please don't crash!!!!!!
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Milestone: Post Effects and Compositing
Date Submitted: Friday, 18 June 2004
Title: composit
Notes: I'm close but everything is still rendering...didn't get much sleep...computer swapping like hell.....anyway, best I could do in a week...this is a screenshot from the compose with lowres images..then a bit of retouching in paint and then finaly THE FINAL IMAGE ....I hope in time...
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Milestone: Post Effects and Compositing
Date Submitted: Thursday, 17 June 2004
Title: steam
Notes: this is what it could look like in the final composition....smoke and steam is still missing in most parts...and some models have to be replaced ( minor adjustments)..hope you like it guys..comments welcome/needed (not that I will have time to change a lot...)

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Milestone: Rendering
Date Submitted: Thursday, 17 June 2004
Title: deadline is close.........
Notes: One of the last tests before entering the final image renderstage...don't want to yet,... but have to...wont't render in time if I don't start it up tonight. Hope I can correct a few things though .....any comments welcome...
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Milestone: Texturing
Date Submitted: Thursday, 17 June 2004
Title: texture
Notes: another textured object ( again very basic ).
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Milestone: Texturing
Date Submitted: Thursday, 17 June 2004
Title: simple texture
Notes: Just some simple textures on the objects (memory limits,time...) but in combination with the lighting it works I hope...
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Milestone: Rendering
Date Submitted: Wednesday, 16 June 2004
Title: render test
Notes: A quick rendertest I did ..
to dark, but already gives an idea.
In post the layers (frnt,mid,bck) are going to be color corrected.
Also there's some steam/smoke missing and some DOF but thats for tonight (I hope)...
It's very temporary as the blueish may turn out more green or amber or ....whatever... I don't know yet...
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Milestone: Modeling
Date Submitted: Wednesday, 16 June 2004
Title: wirescene
Notes: A wire view from the scene.
Almost everything in place...maybe just the background will change a little...
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Milestone: Texturing
Date Submitted: Wednesday, 16 June 2004
Title: basic texture
Notes: and another one
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Milestone: Texturing
Date Submitted: Wednesday, 16 June 2004
Title: very basic
Notes: another basic texture
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Milestone: Texturing
Date Submitted: Wednesday, 16 June 2004
Title: very, very basic textures
Notes: Texturing will be very basic because of the cartoony style but also because my machine is limmiting me (not enough memory).I will do a few different layers in rendering but still....
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Milestone: Lighting
Date Submitted: Wednesday, 16 June 2004
Title: not yet a go
Notes: I can't get it right for the moment.
Any comments are welcome.
I'm to close on it to see it clearly, I know something is wrong.
Takes more time, but thats what I don't have ......
My 1.1 athlon/512mb/Gforce2 is pushed way beyond it's limits...frustrating but I'll have to deal with it....
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Milestone: Modeling
Date Submitted: Wednesday, 16 June 2004
Title: MODELS
Notes: Here are a few models that I updated.
Still a lot of work to do.......arghhhh....time is flying!!!!
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Milestone: Lighting
Date Submitted: Tuesday, 15 June 2004
Title: variation
Notes: and another one ...
still no texturing done ( just a few bumps)
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Milestone: Lighting
Date Submitted: Tuesday, 15 June 2004
Title: pointlights
Notes: so this is a beginning of what it could look like (the lighting)...not there yet but it's a basis to work on.
There's almost no texturing in this image (just some bumps) so it doesn't distract to much.Works best for lighting a scene...so you focus on what's important and you don't lose time playing with little texture tweaks. There are still some models missing but try to ad them tonight...
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Milestone: Lighting
Date Submitted: Tuesday, 15 June 2004
Title: radio
Notes: radiosity always looks so nice ( even if it's just a little test).Anyway...have to forget that...will never render in time....continue with pointlights...
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Milestone: Lighting
Date Submitted: Tuesday, 15 June 2004
Title: first test
Notes: this is a test with only some pointlights
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Milestone: Lighting
Date Submitted: Tuesday, 15 June 2004
Title: lights
Notes: Started the lighting setup. Doing all things mixed now...time..time....time..Will post some new models from the BG later.
Also started texturing..will post asap some pics.
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Milestone: Modeling
Date Submitted: Monday, 14 June 2004
Title: scene setup
Notes: Lost some time on sunday (had to do some other stuff), so now I have to model at lightspeed ...
Anyway, still having lots of fun.
Starting background now and finishing some details on the characters.
Time is running out...have to cut in quality for the moment...must finish!
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Milestone: Modeling
Date Submitted: Sunday, 13 June 2004
Title: first models
Notes: just a quick render to test the layout.
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Milestone: Modeling
Date Submitted: Sunday, 13 June 2004
Title: first models
Notes: and here's another one ..
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Milestone: Modeling
Date Submitted: Sunday, 13 June 2004
Title: first models
Notes: modeling, modeling, modeling ...
want to finish this today.
It's going to be very late (once again).
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Milestone: Concept Sketch
Date Submitted: Thursday, 10 June 2004
Title: Steam
Notes: Only 8 days, 3 hours, 39 minutes, 31 seconds to go...must be crazy to enter the challenge now.Anyway here's my concept.A freak scientist's siamese twin helper had an accident in the lab.
Now he has to be saved by giving him some new bodyparts, working on steam.
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