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| Milestone: |
Final Image |
| Date Submitted: |
Tuesday, 15 June 2004 |
| Title: |
Final Image |
| Notes: |
OK this is it - the finished product. AS ever there's loads more i'd love to have done but you guys know how it works :)
I've opted for a simple, light background to best show off the model and after a couple of small touchups in Photoshop and it's all done.
Must rush - i'm catching a plane to Portugal in a few hours. I'm off for Euro2004 Football finals - C'mon Enlgand :)
Thanks for all the support and comments - it's been great fun. Bring on the next one. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 15 June 2004 |
| Title: |
Final Compositing |
| Notes: |
Not much done here. Just an alpha mask to allow me to add a simple background in Photoshop. |
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| Milestone: |
Rendering |
| Date Submitted: |
Tuesday, 15 June 2004 |
| Title: |
Final Rendering |
| Notes: |
Wayhey - the final render! |
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| Milestone: |
Lighting |
| Date Submitted: |
Tuesday, 15 June 2004 |
| Title: |
Final Lighting |
| Notes: |
Here's the final lit image - including and HDRI map, a key light a back light and an omni dedicated to picking out the highlights on the eyes. |
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 15 June 2004 |
| Title: |
Final Texturing |
| Notes: |
Here are the final textures. Note the displacement map for the hand in the bottom right. |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 15 June 2004 |
| Title: |
Final Modeling |
| Notes: |
Here's the final mesh in all it's mesh smoothed glory. |
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| Milestone: |
Rendering |
| Date Submitted: |
Friday, 11 June 2004 |
| Title: |
Tweaking |
| Notes: |
I've made lots of subtle changes mainly to the eyebrows, plug and bulb. I've also ramped up the Sub-Surface Scattering and tweaked the lighting.
Some things are for the better and some are not.
I'm going to leave the hair I planned out simply due to the short amount of time left, nevermind I think he still looks pretty good with a skinhead. |
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| Milestone: |
Rendering |
| Date Submitted: |
Monday, 07 June 2004 |
| Title: |
Improved eyes |
| Notes: |
I've worked a lot on the eye area by imroving the eyeballs themsleves and adding eyebrows and eyelashes.
I've also imroved on the wire conectors and textured on his shaven head. |
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| Milestone: |
Lighting |
| Date Submitted: |
Friday, 04 June 2004 |
| Title: |
New Lighting |
| Notes: |
I've altered the lighting, using a new HDRI map along with two omnis.
I've also made a displacement map for the hand to give it all the wrinkles - anthing to put of making the hair :) |
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| Milestone: |
Lighting |
| Date Submitted: |
Tuesday, 01 June 2004 |
| Title: |
Lighting and compostion experiment |
| Notes: |
I've spiced up the composition and used an HDRI map for the basis to the lighting. It's rendered using Brazil with a sky light (HDRI), a key light and a back light.
I think the lighting is effective on the head but not quite so on the hand. Plus it's all a bit short on colour, so i'll be looking at that. |
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 01 June 2004 |
| Title: |
Hand Texture |
| Notes: |
I've also textured the hand (I love these bank holiday weekends). Once again i'm using Brazil to achieve the nice translucent look on the fingers. Now i've posed the hand I feel I need to model in some more detail where the skin would scrunch up. |
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 01 June 2004 |
| Title: |
Head Texture |
| Notes: |
Here's the colour map for the face along with a render. As well as bump and specular maps I'm using Brazil to add translucency and skin cell detail.
The t-shirt is currently proceedural. |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 01 June 2004 |
| Title: |
Most elements modeled |
| Notes: |
The hand has been boned and skinned and positioned to hold the plug. I've added wires and detail at the base of the light bulb.
I've opted for a t-shirt as opposed to the suit I originally planned. I still like the idea of him wearing a shirt so might revisit that time-permitting.
The hand has moved from the left of the character to the right for no reason other than I prefer the composition. |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 01 June 2004 |
| Title: |
Hand |
| Notes: |
The hand is pretty basic at this stage. I'll be adding more wrinkles and the like later. |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 06 April 2004 |
| Title: |
Rendered Head |
| Notes: |
I have spent some time adjusting the right side of the face to make the head more asymmetrical and hopefully more life-like. I have also added a wry expression. |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 06 April 2004 |
| Title: |
Head Wireframe |
| Notes: |
I've made good progress in the modelling of the head. I have moved the ligtbulb to sit more on top of the head, reinforcing the 'idea' theme to greater effect. |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Monday, 29 March 2004 |
| Title: |
Bright Idea |
| Notes: |
OK, so this chaps a bit short on ideas but, fret not, he's been fitted with the patented 'Bright Idea Creator'. Simply plug it in and relieve that mind block at the flick of a switch - now where's the socket... |
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