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Challenge Type: Still Image (2D & 3D), Work in Progress 
Start: 15 March 2004
End: 19 June 2004
Accepting Entries: No
Challengers: 2082  
Entries: 10112  
Recent Entries: 0  


3D Entries for Krishnamurti M. Costa ( Antropus )

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Milestone: Final Image
Date Submitted: Friday, 11 June 2004
Title: Final Image after Adjusts
Notes: So, here is the "new final image" hahaha. I did some adjustments as some of you have suggested. I hope it looks a bit better now.

Thanks a lot for the support.

Kris
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Milestone: Texturing
Date Submitted: Friday, 11 June 2004
Title: textures
Notes: My textures
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Milestone: Texturing
Date Submitted: Friday, 11 June 2004
Title: shaders
Notes: My shaders
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Milestone: Final Image
Date Submitted: Thursday, 10 June 2004
Title: FINAL IMAGE! :-)
Notes: Final image! I'll post more details tomorrow because now I'm really tired :)
My time is over and now I need to keep everything ok for the travel (only two days to do this). I hope you have enjoyed my work here and sorry if don't looks better. I really don't have more time to work on this. I see you tomorrow :)
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Milestone: Final Image
Date Submitted: Thursday, 10 June 2004
Title: details
Notes: Some details (after post effects).
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Milestone: Final Image
Date Submitted: Thursday, 10 June 2004
Title: details
Notes: Some details (after post effects).
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Milestone: Final Image
Date Submitted: Thursday, 10 June 2004
Title: details
Notes: Some details (after post effects).
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Milestone: Final Image
Date Submitted: Thursday, 10 June 2004
Title: details
Notes: Some details (after post effects).
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Milestone: Final Image
Date Submitted: Thursday, 10 June 2004
Title: details
Notes: Some details (after post effects).
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Milestone: Final Image
Date Submitted: Thursday, 10 June 2004
Title: details
Notes: Some details (after post effects).
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Milestone: Final Image
Date Submitted: Thursday, 10 June 2004
Title: details
Notes: Some details (after post effects).
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Milestone: Final Image
Date Submitted: Thursday, 10 June 2004
Title: details
Notes: Some details (after post effects).
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Milestone: Rendering
Date Submitted: Thursday, 10 June 2004
Title: final image
Notes: Final render without post effects. Only 2 passes: 1 for the montains/background and another for everything else.
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Milestone: Post Effects and Compositing
Date Submitted: Thursday, 10 June 2004
Title: final composition
Notes: These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it.
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Milestone: Post Effects and Compositing
Date Submitted: Thursday, 10 June 2004
Title: final composition
Notes: These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it.
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Milestone: Post Effects and Compositing
Date Submitted: Thursday, 10 June 2004
Title: final composition
Notes: These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it.
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Milestone: Post Effects and Compositing
Date Submitted: Thursday, 10 June 2004
Title: final composition
Notes: These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it.
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Milestone: Post Effects and Compositing
Date Submitted: Thursday, 10 June 2004
Title: final composition
Notes: These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it.
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Milestone: Post Effects and Compositing
Date Submitted: Thursday, 10 June 2004
Title: final composition
Notes: These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it.
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Milestone: Lighting
Date Submitted: Thursday, 10 June 2004
Title: final
Notes: Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image!
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Milestone: Lighting
Date Submitted: Thursday, 10 June 2004
Title: final
Notes: Click over to see a bigger version!
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Milestone: Lighting
Date Submitted: Thursday, 10 June 2004
Title: final
Notes: Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image!
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Milestone: Lighting
Date Submitted: Thursday, 10 June 2004
Title: final
Notes: Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image!
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Milestone: Lighting
Date Submitted: Thursday, 10 June 2004
Title: final
Notes: Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image!
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Milestone: Lighting
Date Submitted: Thursday, 10 June 2004
Title: final
Notes: Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image!
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Milestone: Lighting
Date Submitted: Thursday, 10 June 2004
Title: final
Notes: Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image!
CGTalk: CGTalk Thread | CGTalk Post
 
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Milestone: Lighting
Date Submitted: Thursday, 10 June 2004
Title: final
Notes: Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image!
CGTalk: CGTalk Thread | CGTalk Post
 
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Milestone: Lighting
Date Submitted: Thursday, 10 June 2004
Title: final
Notes: Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image!
CGTalk: CGTalk Thread | CGTalk Post
 
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Milestone: Lighting
Date Submitted: Thursday, 10 June 2004
Title: final
Notes: Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image!
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: wires
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: wires
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: wires
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: wires
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: wires
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: wires
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: wires
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: wires
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: wires
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: shaded
Notes: Ok, I think I have finished ALL the models. Next step: render time!!!! :)
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: shaded
Notes: Ok, I think I have finished ALL the models. Next step: render time!!!! :)
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: shaded
Notes: Ok, I think I have finished ALL the models. Next step: render time!!!! :)
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: shaded
Notes: Ok, I think I have finished ALL the models. Next step: render time!!!! :)
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: shaded
Notes: Ok, I think I have finished ALL the models. Next step: render time!!!! :)
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: shaded
Notes: Ok, I think I have finished ALL the models. Next step: render time!!!! :)
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: shaded
Notes: Ok, I think I have finished ALL the models. Next step: render time!!!! :)
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: shaded
Notes: Ok, I think I have finished ALL the models. Next step: render time!!!! :)
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Milestone: Modeling
Date Submitted: Tuesday, 08 June 2004
Title: shaded
Notes: Ok, I think I have finished ALL the models. Next step: render time!!!! :)
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Milestone: Modeling
Date Submitted: Friday, 04 June 2004
Title: mother-machine
Notes: Here some details from the mother-machine posed that I'm still working on. No more hair. I think the hair really looks like a wig LOL and with the tentacles, she looks is much more like a warrior, an Amazon, Medusa!
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Milestone: Modeling
Date Submitted: Friday, 04 June 2004
Title: mother-machine
Notes: Here some details from the mother-machine posed that I'm still working on. No more hair. I think the hair really looks like a wig LOL and with the tentacles, she looks is much more like a warrior, an Amazon, Medusa!
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Milestone: Modeling
Date Submitted: Friday, 04 June 2004
Title: mother-machine
Notes: Here some details from the mother-machine posed that I'm still working on. No more hair. I think the hair really looks like a wig LOL and with the tentacles, she looks is much more like a warrior, an Amazon, Medusa!
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Milestone: Modeling
Date Submitted: Friday, 04 June 2004
Title: mother-machine
Notes: Here some details from the mother-machine posed that I'm still working on. No more hair. I think the hair really looks like a wig LOL and with the tentacles, she looks is much more like a warrior, an Amazon, Medusa!
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Milestone: Modeling
Date Submitted: Friday, 04 June 2004
Title: mother-machine
Notes: Here some details from the mother-machine posed that I'm still working on. No more hair. I think the hair really looks like a wig LOL and with the tentacles, she looks is much more like a warrior, an Amazon, Medusa!
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Milestone: Rendering
Date Submitted: Tuesday, 01 June 2004
Title: detail
Notes: Just for fun an update with sepia tone. Detail.
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Milestone: Post Effects and Compositing
Date Submitted: Tuesday, 01 June 2004
Title: adjusts
Notes: New position of the beast, looking for the best balance in the composition. The monolith was placed parallel with the main diagonals. The big montain in the other side complete the balance. Some more little elements will be added just to drive the eyes and to add movement.
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Milestone: Post Effects and Compositing
Date Submitted: Tuesday, 01 June 2004
Title: adjusts
Notes: Adjustments in the composition. The central point is the "life connection" between machine and flesh. Still WIP.
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Milestone: Texturing
Date Submitted: Tuesday, 01 June 2004
Title: monolith
Notes: render test
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Milestone: Modeling
Date Submitted: Tuesday, 01 June 2004
Title: monolith
Notes: Monolith concept
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Milestone: Texturing
Date Submitted: Monday, 31 May 2004
Title: face
Notes: 5)
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Milestone: Texturing
Date Submitted: Monday, 31 May 2004
Title: face
Notes: 4)
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Milestone: Texturing
Date Submitted: Monday, 31 May 2004
Title: face
Notes: 3)
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Milestone: Texturing
Date Submitted: Monday, 31 May 2004
Title: face
Notes: 2)
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Milestone: Texturing
Date Submitted: Monday, 31 May 2004
Title: face
Notes: Just to show some passes in my skin texture for the beast.
1) Dirt map I exported from ZBrush (cavity shader) and I imported in photoshop
2) Bump map added over the basic color
3) Primary colors added
4) Blood and red added
5) Little random stains added over the rest

Well, pretty basic explanation, but maybe can help someone. After my final submission, I'll give you guys my custom brushes that I made for this challenge. My gift for you :)
Thanks!
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Milestone: Modeling
Date Submitted: Saturday, 29 May 2004
Title: hands!
Notes: Wireframe back
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Milestone: Modeling
Date Submitted: Saturday, 29 May 2004
Title: hands!
Notes: Wireframe front
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Milestone: Modeling
Date Submitted: Saturday, 29 May 2004
Title: hands!
Notes: finger detail
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Milestone: Modeling
Date Submitted: Saturday, 29 May 2004
Title: hands!
Notes: Shaded
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Milestone: Modeling
Date Submitted: Saturday, 29 May 2004
Title: hands!
Notes: Hands in details. I tried to make her hands human-like, with some type of solid transparent silicon on her joints, to conserve the organic shape even with another poses.
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Milestone: Modeling
Date Submitted: Saturday, 29 May 2004
Title: hands!
Notes: Hands in details. I tried to make her hands human-like, with some type of solid transparent silicon on her joints, to conserve the organic shape even with another poses.
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Milestone: Modeling
Date Submitted: Saturday, 29 May 2004
Title: hands!
Notes: Now with hands
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Milestone: Modeling
Date Submitted: Saturday, 29 May 2004
Title: hands
Notes: Yeah! Hands finished! Mother-machine is now 95% done! :)
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Milestone: Rendering
Date Submitted: Saturday, 29 May 2004
Title: Mother-machine
Notes: Hair (paint effects) render test
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Milestone: Rendering
Date Submitted: Saturday, 29 May 2004
Title: Mother-machine
Notes: Hair (paint effects) render test
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Milestone: Rendering
Date Submitted: Saturday, 29 May 2004
Title: Mother-machine
Notes: And here some render tests using the new hair.

ps.: don't mind about her "dead" eyes...she is only a robot, remember? :)
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Milestone: Rendering
Date Submitted: Saturday, 29 May 2004
Title: Mother-Machine
Notes: Here the paint effects applied to each pair of nurbs (emitter and hair reference). I need a "medusa" look for her. I think is a great symbolical reference for this work. So, her hair and stuff looks a bit like medusa :)
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Milestone: Rendering
Date Submitted: Saturday, 29 May 2004
Title: mother-machine
Notes: Here is the way that I found to make her hair:
1) I created lots of freeform nurbs curves to get the overall look and hair flow.
2) I created little nurbs curves close to her head and have used Paint Effects > Curve Utilities > Attach Brush to Curves. Each little nurbs "emitter" was created close to the hair references (1)
3) I selected the little curve and the hair reference more close (using shift key) than I applied Paint Effects > Curve Utilities > Set Stroke Control Curves
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Milestone: Modeling
Date Submitted: Tuesday, 25 May 2004
Title: homo-aeternus?
Notes: update
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Milestone: Lighting
Date Submitted: Tuesday, 25 May 2004
Title: homo-aeternus?
Notes: my actual lighting setup: 49 spots, 4 omni and 2 area (just for reflections/speculars)
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Milestone: Modeling
Date Submitted: Tuesday, 25 May 2004
Title: homo-aeternus?
Notes: shaded: another view
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Milestone: Modeling
Date Submitted: Tuesday, 25 May 2004
Title: homo-aeternus?
Notes: wire on shaded
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Milestone: Modeling
Date Submitted: Tuesday, 25 May 2004
Title: homo-aeternus?
Notes: shaded
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Milestone: Modeling
Date Submitted: Tuesday, 25 May 2004
Title: homo-aeternus?
Notes: update
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Milestone: Modeling
Date Submitted: Tuesday, 25 May 2004
Title: homo-aeternus?
Notes: update
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Milestone: Modeling
Date Submitted: Tuesday, 25 May 2004
Title: homo-aeternus?
Notes: update
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Milestone: Post Effects and Compositing
Date Submitted: Sunday, 16 May 2004
Title: Environment
Notes: Old composition with new background, just for test. Both "homo-aeternus?" and "mother-machine" are old models. Lots of work done after this. The only new things in this image are the montains in background :)
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Milestone: Modeling
Date Submitted: Sunday, 16 May 2004
Title: Environment
Notes: detail
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Milestone: Modeling
Date Submitted: Sunday, 16 May 2004
Title: Environment
Notes: ...and maya's default engine for render
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Milestone: Modeling
Date Submitted: Sunday, 16 May 2004
Title: Environment
Notes: Some montains for the background using ZBrush for sculpt (about 400.000 polys)...
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Milestone: Modeling
Date Submitted: Thursday, 13 May 2004
Title: mother-machine
Notes: "Modelling for textures" inside ZBrush 2: head bump maps
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Milestone: Modeling
Date Submitted: Thursday, 13 May 2004
Title: mother-machine
Notes: "Modelling for textures" inside ZBrush 2: head and arm details.
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Milestone: Modeling
Date Submitted: Thursday, 13 May 2004
Title: mother-machine
Notes: updates
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Milestone: Modeling
Date Submitted: Thursday, 13 May 2004
Title: mother-machine
Notes: updates
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Milestone: Modeling
Date Submitted: Thursday, 13 May 2004
Title: mother-machine
Notes: updates
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Milestone: Modeling
Date Submitted: Thursday, 13 May 2004
Title: mother-machine
Notes: Updates
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Milestone: Modeling
Date Submitted: Thursday, 13 May 2004
Title: mother-machine
Notes: Updates
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Milestone: Modeling
Date Submitted: Wednesday, 12 May 2004
Title: Mother-machine
Notes: Update time:
actual shaded model
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Milestone: Modeling
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Umbilical cord connectors.
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Milestone: Modeling
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Updated robot-girl, with early texture work, new connections for the umbilical cord and some more stuff.
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Milestone: Modeling
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Updated robot-girl, with early texture work, new connections for the umbilical cord and some more stuff.
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Milestone: Modeling
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Updated robot-girl, with early texture work, new connections for the umbilical cord and some more stuff.
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Milestone: Modeling
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Updated robot-girl, with early texture work, new connections for the umbilical cord and some more stuff.
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Milestone: Texturing
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Baked cavity from ZBrush, now a texture map.
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Milestone: Texturing
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Displacement map, used as bump inside maya.
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Milestone: Modeling
Date Submitted: Monday, 10 May 2004
Title: other-machine
Notes: ...
3) I subdivided the mesh 6 times
4) I added lots of details like in the image above;
5) I returned to the subD level 0 and exported the displacement map with DPRes=2000, Adaptive, Intensity=8
6) In the alpha menu, I selected the image generated (displacement map). This image is now my "bump map".
7) I selected "toyPlastic" material and changed the settings to Ambient=100, Diffuse=100, CavityIntensity=maximum, CavityRadius=maximum, VavityColorize=maximum.
7) Now, in the alpha menu, I selected the "CropAndFill" button.
8) You will see just a white image, right?
9) click in render > best
10) You have now a map with your cavity shader baked.
11) Click in texture > GrabDoc
12) You have captured this image and now you can use texture > Export.

Done! You have your cavity baked texture and now you can export your alpha as texture too. The alpha image generated as displacement can be used for bump map and the baked cavity as color/ambient map.
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Milestone: Modeling
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Ok, I've used ZBrush not only for modelling but for textures. But now, I'm using ZBrush modelling tools to do textures using displacement maps and cavity shader. Look to the process:
1) I used the automatic UV for the torso inside maya and exported as obj.
2) I imported the obj mesh in ZBrush 2.0...
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Milestone: Texturing
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Some wireframes
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Milestone: Texturing
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Some wireframes
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Milestone: Modeling
Date Submitted: Monday, 10 May 2004
Title: mother-machine
Notes: Some wireframes
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Milestone: Post Effects and Compositing
Date Submitted: Wednesday, 05 May 2004
Title: composition
Notes: Some tests trying to get the right "mood" for the final scene. Lots to do yet. Background is a quick paint-over, just for reference. Machine part of the beast is very WIP yet. Machine mother is very WIP also.
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Milestone: Post Effects and Compositing
Date Submitted: Wednesday, 05 May 2004
Title: composition
Notes: Some tests trying to get the right "mood" for the final scene. Lots to do yet. Background is a quick paint-over, just for reference. Machine part of the beast is very WIP yet. Machine mother is very WIP also.
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Milestone: Post Effects and Compositing
Date Submitted: Wednesday, 05 May 2004
Title: composition
Notes: Some tests trying to get the right "mood" for the final scene. Lots to do yet. Background is a quick paint-over, just for reference. Machine part of the beast is very WIP yet. Machine mother is very WIP also.
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Milestone: Post Effects and Compositing
Date Submitted: Wednesday, 05 May 2004
Title: composition
Notes: Some tests trying to get the right "mood" for the final scene. Lots to do yet. Background is a quick paint-over, just for reference.
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Milestone: Texturing
Date Submitted: Friday, 30 April 2004
Title: umbilical cord
Notes: New model, new textures.
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Milestone: Modeling
Date Submitted: Friday, 30 April 2004
Title: umbilical cord
Notes: New model, new textures.
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Milestone: Modeling
Date Submitted: Friday, 30 April 2004
Title: umbilical cord
Notes: New model, new textures.
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Milestone: Texturing
Date Submitted: Thursday, 29 April 2004
Title: layout
Notes: Some texture updates.
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Milestone: Texturing
Date Submitted: Thursday, 29 April 2004
Title: layout
Notes: Some texture updates.
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Milestone: Rendering
Date Submitted: Thursday, 29 April 2004
Title: layout
Notes: Some texture updates.
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Milestone: Texturing
Date Submitted: Thursday, 29 April 2004
Title: arm detail
Notes: Painted in ZBrush and photoshop
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Milestone: Texturing
Date Submitted: Thursday, 29 April 2004
Title: face
Notes: Painted in ZBrush and photoshop
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Milestone: Texturing
Date Submitted: Thursday, 29 April 2004
Title: umbilical cord
Notes: Painted in ZBrush 2.0
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Milestone: Modeling
Date Submitted: Sunday, 25 April 2004
Title: Wires
Notes: Some wires. About 700.000 total poly count (at render time) until now.
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Milestone: Modeling
Date Submitted: Sunday, 25 April 2004
Title: Wires
Notes: Some wires. About 700.000 total poly count (at render time) until now.
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Milestone: Modeling
Date Submitted: Sunday, 25 April 2004
Title: Wires
Notes: Some wires. About 700.000 total poly count (at render time) until now.
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Milestone: Rendering
Date Submitted: Sunday, 25 April 2004
Title: Layout
Notes: Here is the first layout that show machine and flesh together. Machine-mother pose is temporary and no connections between the two parts. Monster textures are WIP yet (I'll add more tones and will finish the bump maps soon. I need to paint the specular map also). Render is Maya's default.
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Milestone: Rendering
Date Submitted: Sunday, 25 April 2004
Title: Layout
Notes: Here is the first layout that show machine and flesh together. Machine-mother pose is temporary and no connections between the two parts. Monster textures are WIP yet (I'll add more tones and will finish the bump maps soon. I need to paint the specular map also). Render is Maya's default.
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Milestone: Rendering
Date Submitted: Sunday, 25 April 2004
Title: Layout
Notes: Here is the first layout that show machine and flesh together. Machine-mother pose is temporary and no connections between the two parts. Monster textures are WIP yet (I'll add more tones and will finish the bump maps soon. I need to paint the specular map also). Render is Maya's default.
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Milestone: Modeling
Date Submitted: Sunday, 25 April 2004
Title: Brain
Notes: Maybe a portion of spagetthi? ... or a birthday cake? :)
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Milestone: Modeling
Date Submitted: Sunday, 25 April 2004
Title: Brain
Notes: Maybe a portion of spagetthi? ... or a birthday cake? :)
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Milestone: Modeling
Date Submitted: Sunday, 25 April 2004
Title: Brain
Notes: Maybe a portion of spagetthi? ... or a birthday cake? :)
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Milestone: Modeling
Date Submitted: Saturday, 24 April 2004
Title: Mother-machine
Notes: After a long time, here's the mother machine again...Only shaders...no textures yet.
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Milestone: Modeling
Date Submitted: Saturday, 24 April 2004
Title: Mother-machine
Notes: After a long time, here's the mother machine again...Only shaders...no textures yet.
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Milestone: Modeling
Date Submitted: Saturday, 24 April 2004
Title: Mother-machine
Notes: After a long time, here's the mother machine again...Only shaders...no textures yet.
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Milestone: Modeling
Date Submitted: Saturday, 24 April 2004
Title: Mother-machine
Notes: After a long time, here's the mother machine again...Only shaders...no textures yet.
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Milestone: Texturing
Date Submitted: Friday, 23 April 2004
Title: Homo-aeternus?
Notes: ...
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Milestone: Texturing
Date Submitted: Friday, 23 April 2004
Title: Homo-aeternus?
Notes: Just some more details added and the lights were rearranged
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Milestone: Texturing
Date Submitted: Thursday, 22 April 2004
Title: Homo-aeternus?
Notes: I'll connect some cables in his body (inside the dispersed holes over his skin). The robot-mother will be "implanted" over his spine and I'll be able to make the umbilical cord connecting the human-beast to the machine.
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Milestone: Texturing
Date Submitted: Thursday, 22 April 2004
Title: Homo-aeternus?
Notes: Another textures update. Some more colors added and more bumps painted. Teeth is just for layout (only cylinders used as references). The left arm has no bumps nor detailed textures. Everything still very WIP.
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Milestone: Texturing
Date Submitted: Tuesday, 20 April 2004
Title: Homo-aeternus?
Notes: ...
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Milestone: Texturing
Date Submitted: Tuesday, 20 April 2004
Title: Homo-aeternus?
Notes: Another pass to add the first veins and a bit more of ketchup :)
No specular map painted yet (lots of plastic look) and bump map just on his face.
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Milestone: Texturing
Date Submitted: Tuesday, 20 April 2004
Title: Homo-aeternus?
Notes: ...
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Milestone: Texturing
Date Submitted: Tuesday, 20 April 2004
Title: Homo-aeternus?
Notes: Initial tests on the color of the monster. I'll adjust the blood (maybe a bit over?) and the wrinkles are only in his face. I'll paint wrinkles (bump map) and color simultaneously. No photos or plugins will be used, just photoshop, Zbrush and Maya with default render engine.
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Milestone: Texturing
Date Submitted: Wednesday, 14 April 2004
Title: Mini-tutorial: bump textures
Notes: Bump map I'm working on. Lots to paint yet :/
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Milestone: Texturing
Date Submitted: Wednesday, 14 April 2004
Title: Mini-tutorial: bump textures
Notes: Finally, use Color Dodge at 50% opacity (or another you think is better) as the layer multiplier. Done. Now you have black, white and grey on your bump map.
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Milestone: Texturing
Date Submitted: Wednesday, 14 April 2004
Title: Mini-tutorial: bump textures
Notes: After, add some gaussian blur (filter > blur > gaussian blur). I used just 1 pixel.
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Milestone: Texturing
Date Submitted: Wednesday, 14 April 2004
Title: Mini-tutorial: bump textures
Notes: Ok, but wrinkles are not just black paint. We need the white too!!!!
Here my trick to get some positive bump:
In Photoshop, duplicate the entire image and flatten it. Add this layer over the entire image and go to image > adjustments > levels and use my settings (or a bit like this).
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Milestone: Texturing
Date Submitted: Wednesday, 14 April 2004
Title: Mini-tutorial: bump textures
Notes: To get better wrinkles, you can use this little trick:
Use a small brush (1 or 2 pixels) to paint the wrinkles. After, apply a Drop Shadow effect to add a little blur around the wrinkle. To reinforce it, you can use a Glow effect but with the drop shadow function (black glow, multiply).
Done! You have soft wrinkles :)
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Milestone: Texturing
Date Submitted: Wednesday, 14 April 2004
Title: Homo-aeternus?
Notes: Texture WIP test.
First pass: BUMP

I'll avoid displacement maps because of memory issues. I'll use bump maps to add details. Bump is very fast and will help me a lot with the micro details :)

After concluded, I'll remove wrinkles from some places that will have veins and bubbles.
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Milestone: Modeling
Date Submitted: Tuesday, 13 April 2004
Title: Homo-aeternus?
Notes: ...
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Milestone: Modeling
Date Submitted: Tuesday, 13 April 2004
Title: Homo-aeternus?
Notes: ...
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Milestone: Modeling
Date Submitted: Tuesday, 13 April 2004
Title: Homo-aeternus?
Notes: ...
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Milestone: Modeling
Date Submitted: Tuesday, 13 April 2004
Title: Homo-aeternus?
Notes: Started to model some accessories for the thing's face.
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Milestone: Rendering
Date Submitted: Saturday, 10 April 2004
Title: Homo-aeternus?
Notes: ...
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Milestone: Rendering
Date Submitted: Saturday, 10 April 2004
Title: Homo-aeternus?
Notes: ...
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Milestone: Rendering
Date Submitted: Saturday, 10 April 2004
Title: Homo-aeternus?
Notes: A bit more of details added and a test render inside ZBrush using "cavity".
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Milestone: Modeling
Date Submitted: Friday, 09 April 2004
Title: Homo-aeternus?
Notes: Ok, I finished the basic pose using bones inside maya. After, I exported the low-poly model in .obj, I imported it in ZBrush, I added 3 subdivision levels and I started the modeling. I think I'll use just 3 subD levels and I'll use very detailed bump maps. So, I 'll avoid displacement/normal maps.
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Milestone: Modeling
Date Submitted: Friday, 09 April 2004
Title: Homo-aeternus?
Notes: Ok, I finished the basic pose using bones inside maya. After, I exported the low-poly model in .obj, I imported it in ZBrush, I added 3 subdivision levels and I started the modeling. I think I'll use just 3 subD levels and I'll use very detailed bump maps. So, I 'll avoid displacement/normal maps.
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Milestone: Modeling
Date Submitted: Friday, 09 April 2004
Title: Homo-aeternus?
Notes: Ok, I finished the basic pose using bones inside maya. After, I exported the low-poly model in .obj, I imported it in ZBrush, I added 3 subdivision levels and I started the modeling. I think I'll use just 3 subD levels and I'll use very detailed bump maps. So, I 'll avoid displacement/normal maps.
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Milestone: Texturing
Date Submitted: Friday, 09 April 2004
Title: Homo-aeternus?
Notes: UVs layout finished. Now I'll start ZBrush modeling and painting. A long way to go :)
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Milestone: Modeling
Date Submitted: Friday, 02 April 2004
Title: "Homo-aeternus?" with hands
Notes: "Homo-aeternus?" with attached hands. Lots of adjusts to do. This is juts the basic layout. The model was not Zbrushed yet. Look, the model began to think!!!! :)
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Milestone: Modeling
Date Submitted: Friday, 02 April 2004
Title: Homo-aeternus? model
Notes: Basic hand modeling before distortions and adjusts.
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Milestone: Modeling
Date Submitted: Tuesday, 30 March 2004
Title: "Homo-aeternus?" with brain model
Notes: Just to test the brain shader under the same lighting of the model. The brain is over his head just as layout. The monster has no textures yet and the model is still very WIP (no "Zbrushed" yet).
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Milestone: Texturing
Date Submitted: Tuesday, 30 March 2004
Title: "Homo-aeternus?" brain model/textures
Notes: Zbrush for modelling and textures in about 1 hour and 30 min. Maya for shading and scanline render.
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Milestone: Modeling
Date Submitted: Sunday, 28 March 2004
Title: Homo-aeternus
Notes: Just some render tests using my temporary skin shader with no textures. Over your head, just an object I used as reference. The model is still VERY wip, so it's very symmetrical and lack of details in lots of parts.
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Milestone: Modeling
Date Submitted: Sunday, 28 March 2004
Title: Homo-aeternus?
Notes: Just some render tests using my temporary skin shader with no textures. Over your head, just an object I used as reference. The model is still VERY wip, so it's very symmetrical and lack of details in lots of parts.
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Milestone: Modeling
Date Submitted: Sunday, 28 March 2004
Title: Homo-aeternus?
Notes: Just some render tests using my temporary skin shader with no textures. Over your head, just an object I used as reference. The model is still VERY wip, so it's very symmetrical and lack of details in lots of parts.
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Milestone: Lighting
Date Submitted: Sunday, 28 March 2004
Title: Homo-aeternus?
Notes: Just to show my basic lighting setup. I'll not use any plugins for radiosity on final scene, just an ambient occlusion shader pass.
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Milestone: Modeling
Date Submitted: Sunday, 28 March 2004
Title: Homo-aeternus?
Notes: Some wires. Still VERY wip.
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Milestone: Modeling
Date Submitted: Sunday, 28 March 2004
Title: Homo-aeternus?
Notes: Here the modelling session for the "creature". I spent about 2 and a half days until the actual stage. Still VERY wip. Just basic mash, no ZBrush yet.
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Milestone: Modeling
Date Submitted: Sunday, 28 March 2004
Title: Mother-machine
Notes: Just another little update testing her "lipstick".
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Milestone: Modeling
Date Submitted: Friday, 26 March 2004
Title: Mother-machine
Notes: New test, new lighting, "new" head. Maybe a voluptuous robot-pregnant?
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Milestone: Modeling
Date Submitted: Friday, 26 March 2004
Title: Mother-machine
Notes: Some adjustments in her face and a dome light test.
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Milestone: Modeling
Date Submitted: Friday, 26 March 2004
Title: Mother-machine
Notes: Wire#2
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Milestone: Modeling
Date Submitted: Friday, 26 March 2004
Title: Machine-mother
Notes: Wire#1
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Milestone: Modeling
Date Submitted: Thursday, 25 March 2004
Title: Mother-machin
Notes: Close
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Milestone: Modeling
Date Submitted: Thursday, 25 March 2004
Title: Mother-machine
Notes: 1st update with head
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Milestone: Modeling
Date Submitted: Thursday, 25 March 2004
Title: Mother-machine
Notes: Model session #1 - Head modelling - 1 day and still very WIP
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Milestone: Modeling
Date Submitted: Tuesday, 23 March 2004
Title: Mother-machine
Notes: 2 days modelling using Maya+CPS+MJ. Some things are just for reference. I'm working on the entire model right now. I'll add some dirt on the final model textures. Updates are coming.
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Milestone: Concept Sketch
Date Submitted: Tuesday, 23 March 2004
Title: Bio-mechanics Allegory
Notes: In a distant future, the bio-mechanics could be the solution for the eternal life, but at the same time that the technology developed, the being was moving away of his creator and now he walks vaguely for the darkness, in his eternal hell in life, an eternal masochistic ritual commanded by the "mother" that would be his only salvation. The little human part that still remains in the bio-machine, struggles against himself trying to conquer his freedom. Maybe the death? Implanted in his back is the machine-mother that controls him. It is his brain in pregnant warrior's form! Machine and being complement each other and it's not possible to live one without the other anymore. She supplies all of the instructions so that he continues his eternal life of suffering, anguish and apathy. He supplies the locomotion, protection and energy, through his feeding, transformed later in vital energy for his brain, the machine-mother. His body came off of something. Another more complex machine? Probably. When loosening he thought to be free but now he lives in his eternal terrestrial prison. He separated of his creator... maybe God????
The scene shows a fight that happens among being and machine, that are the same "creature's" part. Woman-robot (the mother) supplies information to the being through her umbilical cord, connected to the being's brain. She represents the mother's protection, however it also represents the dominance over her "son." Her appearance reminds a sado-masochist, acted by the whip that punishes "the son" and for her appearance, that makes reference to underwears, as stockings and gloves.
Behind and under the creature, wreckage of a decadent civilization. The last light beam illuminates the allegory. Final of times...
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