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Click for full-sized image
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| Milestone: |
Final Image |
| Date Submitted: |
Friday, 11 June 2004 |
| Title: |
Final Image after Adjusts |
| Notes: |
So, here is the "new final image" hahaha. I did some adjustments as some of you have suggested. I hope it looks a bit better now.
Thanks a lot for the support.
Kris |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Friday, 11 June 2004 |
| Title: |
textures |
| Notes: |
My textures |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Friday, 11 June 2004 |
| Title: |
shaders |
| Notes: |
My shaders |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Final Image |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
FINAL IMAGE! :-) |
| Notes: |
Final image! I'll post more details tomorrow because now I'm really tired :)
My time is over and now I need to keep everything ok for the travel (only two days to do this). I hope you have enjoyed my work here and sorry if don't looks better. I really don't have more time to work on this. I see you tomorrow :) |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Final Image |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
details |
| Notes: |
Some details (after post effects). |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Final Image |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
details |
| Notes: |
Some details (after post effects). |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Final Image |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
details |
| Notes: |
Some details (after post effects). |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Final Image |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
details |
| Notes: |
Some details (after post effects). |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Final Image |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
details |
| Notes: |
Some details (after post effects). |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Final Image |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
details |
| Notes: |
Some details (after post effects). |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Final Image |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
details |
| Notes: |
Some details (after post effects). |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Final Image |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
details |
| Notes: |
Some details (after post effects). |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Rendering |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final image |
| Notes: |
Final render without post effects. Only 2 passes: 1 for the montains/background and another for everything else. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final composition |
| Notes: |
These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final composition |
| Notes: |
These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final composition |
| Notes: |
These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final composition |
| Notes: |
These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final composition |
| Notes: |
These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final composition |
| Notes: |
These are my final composition lines. I made some studies with some important things in mind, like balance, weight, contrast, dynamic among others. I hope you like it. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final |
| Notes: |
Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final |
| Notes: |
Click over to see a bigger version! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final |
| Notes: |
Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final |
| Notes: |
Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final |
| Notes: |
Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final |
| Notes: |
Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final |
| Notes: |
Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final |
| Notes: |
Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final |
| Notes: |
Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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 |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 10 June 2004 |
| Title: |
final |
| Notes: |
Here the final lighting (over exposed to show more details). No plugins used, just a bunch of spots, omnis and area lights. I hope you enjoy. Next Update: final image! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
wires |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
wires |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
wires |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
wires |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
wires |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
wires |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
wires |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
wires |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
wires |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
shaded |
| Notes: |
Ok, I think I have finished ALL the models. Next step: render time!!!! :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
shaded |
| Notes: |
Ok, I think I have finished ALL the models. Next step: render time!!!! :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
shaded |
| Notes: |
Ok, I think I have finished ALL the models. Next step: render time!!!! :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
shaded |
| Notes: |
Ok, I think I have finished ALL the models. Next step: render time!!!! :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
shaded |
| Notes: |
Ok, I think I have finished ALL the models. Next step: render time!!!! :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
shaded |
| Notes: |
Ok, I think I have finished ALL the models. Next step: render time!!!! :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
shaded |
| Notes: |
Ok, I think I have finished ALL the models. Next step: render time!!!! :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
shaded |
| Notes: |
Ok, I think I have finished ALL the models. Next step: render time!!!! :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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 |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 08 June 2004 |
| Title: |
shaded |
| Notes: |
Ok, I think I have finished ALL the models. Next step: render time!!!! :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 04 June 2004 |
| Title: |
mother-machine |
| Notes: |
Here some details from the mother-machine posed that I'm still working on. No more hair. I think the hair really looks like a wig LOL and with the tentacles, she looks is much more like a warrior, an Amazon, Medusa! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 04 June 2004 |
| Title: |
mother-machine |
| Notes: |
Here some details from the mother-machine posed that I'm still working on. No more hair. I think the hair really looks like a wig LOL and with the tentacles, she looks is much more like a warrior, an Amazon, Medusa! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 04 June 2004 |
| Title: |
mother-machine |
| Notes: |
Here some details from the mother-machine posed that I'm still working on. No more hair. I think the hair really looks like a wig LOL and with the tentacles, she looks is much more like a warrior, an Amazon, Medusa! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 04 June 2004 |
| Title: |
mother-machine |
| Notes: |
Here some details from the mother-machine posed that I'm still working on. No more hair. I think the hair really looks like a wig LOL and with the tentacles, she looks is much more like a warrior, an Amazon, Medusa! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 04 June 2004 |
| Title: |
mother-machine |
| Notes: |
Here some details from the mother-machine posed that I'm still working on. No more hair. I think the hair really looks like a wig LOL and with the tentacles, she looks is much more like a warrior, an Amazon, Medusa! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Rendering |
| Date Submitted: |
Tuesday, 01 June 2004 |
| Title: |
detail |
| Notes: |
Just for fun an update with sepia tone. Detail. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 01 June 2004 |
| Title: |
adjusts |
| Notes: |
New position of the beast, looking for the best balance in the composition. The monolith was placed parallel with the main diagonals. The big montain in the other side complete the balance. Some more little elements will be added just to drive the eyes and to add movement. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 01 June 2004 |
| Title: |
adjusts |
| Notes: |
Adjustments in the composition. The central point is the "life connection" between machine and flesh. Still WIP. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 01 June 2004 |
| Title: |
monolith |
| Notes: |
render test |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 01 June 2004 |
| Title: |
monolith |
| Notes: |
Monolith concept |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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Click for full-sized image
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Click for full-sized image
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Click for full-sized image
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Monday, 31 May 2004 |
| Title: |
face |
| Notes: |
Just to show some passes in my skin texture for the beast.
1) Dirt map I exported from ZBrush (cavity shader) and I imported in photoshop
2) Bump map added over the basic color
3) Primary colors added
4) Blood and red added
5) Little random stains added over the rest
Well, pretty basic explanation, but maybe can help someone. After my final submission, I'll give you guys my custom brushes that I made for this challenge. My gift for you :)
Thanks! |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
hands! |
| Notes: |
Wireframe back |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
hands! |
| Notes: |
Wireframe front |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
hands! |
| Notes: |
finger detail |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
hands! |
| Notes: |
Shaded |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
hands! |
| Notes: |
Hands in details. I tried to make her hands human-like, with some type of solid transparent silicon on her joints, to conserve the organic shape even with another poses. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
hands! |
| Notes: |
Hands in details. I tried to make her hands human-like, with some type of solid transparent silicon on her joints, to conserve the organic shape even with another poses. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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 |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
hands! |
| Notes: |
Now with hands |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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 |
|
Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
hands |
| Notes: |
Yeah! Hands finished! Mother-machine is now 95% done! :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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 |
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Click for full-sized image
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| Milestone: |
Rendering |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
Mother-machine |
| Notes: |
Hair (paint effects) render test |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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| Milestone: |
Rendering |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
Mother-machine |
| Notes: |
Hair (paint effects) render test |
| CGTalk: |
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| Milestone: |
Rendering |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
Mother-machine |
| Notes: |
And here some render tests using the new hair.
ps.: don't mind about her "dead" eyes...she is only a robot, remember? :) |
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| Milestone: |
Rendering |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
Mother-Machine |
| Notes: |
Here the paint effects applied to each pair of nurbs (emitter and hair reference). I need a "medusa" look for her. I think is a great symbolical reference for this work. So, her hair and stuff looks a bit like medusa :) |
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| Milestone: |
Rendering |
| Date Submitted: |
Saturday, 29 May 2004 |
| Title: |
mother-machine |
| Notes: |
Here is the way that I found to make her hair:
1) I created lots of freeform nurbs curves to get the overall look and hair flow.
2) I created little nurbs curves close to her head and have used Paint Effects > Curve Utilities > Attach Brush to Curves. Each little nurbs "emitter" was created close to the hair references (1)
3) I selected the little curve and the hair reference more close (using shift key) than I applied Paint Effects > Curve Utilities > Set Stroke Control Curves |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 25 May 2004 |
| Title: |
homo-aeternus? |
| Notes: |
update |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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| Milestone: |
Lighting |
| Date Submitted: |
Tuesday, 25 May 2004 |
| Title: |
homo-aeternus? |
| Notes: |
my actual lighting setup: 49 spots, 4 omni and 2 area (just for reflections/speculars) |
| CGTalk: |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 25 May 2004 |
| Title: |
homo-aeternus? |
| Notes: |
shaded: another view |
| CGTalk: |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 25 May 2004 |
| Title: |
homo-aeternus? |
| Notes: |
wire on shaded |
| CGTalk: |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 25 May 2004 |
| Title: |
homo-aeternus? |
| Notes: |
shaded |
| CGTalk: |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 25 May 2004 |
| Title: |
homo-aeternus? |
| Notes: |
update |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 25 May 2004 |
| Title: |
homo-aeternus? |
| Notes: |
update |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 25 May 2004 |
| Title: |
homo-aeternus? |
| Notes: |
update |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 16 May 2004 |
| Title: |
Environment |
| Notes: |
Old composition with new background, just for test. Both "homo-aeternus?" and "mother-machine" are old models. Lots of work done after this. The only new things in this image are the montains in background :) |
| CGTalk: |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 16 May 2004 |
| Title: |
Environment |
| Notes: |
detail |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 16 May 2004 |
| Title: |
Environment |
| Notes: |
...and maya's default engine for render |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 16 May 2004 |
| Title: |
Environment |
| Notes: |
Some montains for the background using ZBrush for sculpt (about 400.000 polys)... |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 13 May 2004 |
| Title: |
mother-machine |
| Notes: |
"Modelling for textures" inside ZBrush 2: head bump maps |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 13 May 2004 |
| Title: |
mother-machine |
| Notes: |
"Modelling for textures" inside ZBrush 2: head and arm details. |
| CGTalk: |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 13 May 2004 |
| Title: |
mother-machine |
| Notes: |
updates |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 13 May 2004 |
| Title: |
mother-machine |
| Notes: |
updates |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 13 May 2004 |
| Title: |
mother-machine |
| Notes: |
updates |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 13 May 2004 |
| Title: |
mother-machine |
| Notes: |
Updates |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 13 May 2004 |
| Title: |
mother-machine |
| Notes: |
Updates |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Wednesday, 12 May 2004 |
| Title: |
Mother-machine |
| Notes: |
Update time:
actual shaded model |
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Umbilical cord connectors. |
| CGTalk: |
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Updated robot-girl, with early texture work, new connections for the umbilical cord and some more stuff. |
| CGTalk: |
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Updated robot-girl, with early texture work, new connections for the umbilical cord and some more stuff. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Updated robot-girl, with early texture work, new connections for the umbilical cord and some more stuff. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Updated robot-girl, with early texture work, new connections for the umbilical cord and some more stuff. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Baked cavity from ZBrush, now a texture map. |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Displacement map, used as bump inside maya. |
| CGTalk: |
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
other-machine |
| Notes: |
...
3) I subdivided the mesh 6 times
4) I added lots of details like in the image above;
5) I returned to the subD level 0 and exported the displacement map with DPRes=2000, Adaptive, Intensity=8
6) In the alpha menu, I selected the image generated (displacement map). This image is now my "bump map".
7) I selected "toyPlastic" material and changed the settings to Ambient=100, Diffuse=100, CavityIntensity=maximum, CavityRadius=maximum, VavityColorize=maximum.
7) Now, in the alpha menu, I selected the "CropAndFill" button.
8) You will see just a white image, right?
9) click in render > best
10) You have now a map with your cavity shader baked.
11) Click in texture > GrabDoc
12) You have captured this image and now you can use texture > Export.
Done! You have your cavity baked texture and now you can export your alpha as texture too. The alpha image generated as displacement can be used for bump map and the baked cavity as color/ambient map. |
| CGTalk: |
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Ok, I've used ZBrush not only for modelling but for textures. But now, I'm using ZBrush modelling tools to do textures using displacement maps and cavity shader. Look to the process:
1) I used the automatic UV for the torso inside maya and exported as obj.
2) I imported the obj mesh in ZBrush 2.0... |
| CGTalk: |
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| Milestone: |
Texturing |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Some wireframes |
| CGTalk: |
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| Milestone: |
Texturing |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 10 May 2004 |
| Title: |
mother-machine |
| Notes: |
Some wireframes |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Wednesday, 05 May 2004 |
| Title: |
composition |
| Notes: |
Some tests trying to get the right "mood" for the final scene. Lots to do yet. Background is a quick paint-over, just for reference. Machine part of the beast is very WIP yet. Machine mother is very WIP also. |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Wednesday, 05 May 2004 |
| Title: |
composition |
| Notes: |
Some tests trying to get the right "mood" for the final scene. Lots to do yet. Background is a quick paint-over, just for reference. Machine part of the beast is very WIP yet. Machine mother is very WIP also. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Wednesday, 05 May 2004 |
| Title: |
composition |
| Notes: |
Some tests trying to get the right "mood" for the final scene. Lots to do yet. Background is a quick paint-over, just for reference. Machine part of the beast is very WIP yet. Machine mother is very WIP also. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Wednesday, 05 May 2004 |
| Title: |
composition |
| Notes: |
Some tests trying to get the right "mood" for the final scene. Lots to do yet. Background is a quick paint-over, just for reference. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Friday, 30 April 2004 |
| Title: |
umbilical cord |
| Notes: |
New model, new textures. |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 30 April 2004 |
| Title: |
umbilical cord |
| Notes: |
New model, new textures. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 30 April 2004 |
| Title: |
umbilical cord |
| Notes: |
New model, new textures. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Thursday, 29 April 2004 |
| Title: |
layout |
| Notes: |
Some texture updates. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Thursday, 29 April 2004 |
| Title: |
layout |
| Notes: |
Some texture updates. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Rendering |
| Date Submitted: |
Thursday, 29 April 2004 |
| Title: |
layout |
| Notes: |
Some texture updates. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Thursday, 29 April 2004 |
| Title: |
arm detail |
| Notes: |
Painted in ZBrush and photoshop |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Thursday, 29 April 2004 |
| Title: |
face |
| Notes: |
Painted in ZBrush and photoshop |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Thursday, 29 April 2004 |
| Title: |
umbilical cord |
| Notes: |
Painted in ZBrush 2.0 |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 25 April 2004 |
| Title: |
Wires |
| Notes: |
Some wires. About 700.000 total poly count (at render time) until now. |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 25 April 2004 |
| Title: |
Wires |
| Notes: |
Some wires. About 700.000 total poly count (at render time) until now. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 25 April 2004 |
| Title: |
Wires |
| Notes: |
Some wires. About 700.000 total poly count (at render time) until now. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Rendering |
| Date Submitted: |
Sunday, 25 April 2004 |
| Title: |
Layout |
| Notes: |
Here is the first layout that show machine and flesh together. Machine-mother pose is temporary and no connections between the two parts. Monster textures are WIP yet (I'll add more tones and will finish the bump maps soon. I need to paint the specular map also). Render is Maya's default. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Rendering |
| Date Submitted: |
Sunday, 25 April 2004 |
| Title: |
Layout |
| Notes: |
Here is the first layout that show machine and flesh together. Machine-mother pose is temporary and no connections between the two parts. Monster textures are WIP yet (I'll add more tones and will finish the bump maps soon. I need to paint the specular map also). Render is Maya's default. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Rendering |
| Date Submitted: |
Sunday, 25 April 2004 |
| Title: |
Layout |
| Notes: |
Here is the first layout that show machine and flesh together. Machine-mother pose is temporary and no connections between the two parts. Monster textures are WIP yet (I'll add more tones and will finish the bump maps soon. I need to paint the specular map also). Render is Maya's default. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 25 April 2004 |
| Title: |
Brain |
| Notes: |
Maybe a portion of spagetthi? ... or a birthday cake? :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 25 April 2004 |
| Title: |
Brain |
| Notes: |
Maybe a portion of spagetthi? ... or a birthday cake? :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 25 April 2004 |
| Title: |
Brain |
| Notes: |
Maybe a portion of spagetthi? ... or a birthday cake? :) |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 24 April 2004 |
| Title: |
Mother-machine |
| Notes: |
After a long time, here's the mother machine again...Only shaders...no textures yet. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 24 April 2004 |
| Title: |
Mother-machine |
| Notes: |
After a long time, here's the mother machine again...Only shaders...no textures yet. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 24 April 2004 |
| Title: |
Mother-machine |
| Notes: |
After a long time, here's the mother machine again...Only shaders...no textures yet. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 24 April 2004 |
| Title: |
Mother-machine |
| Notes: |
After a long time, here's the mother machine again...Only shaders...no textures yet. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Friday, 23 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
... |
| CGTalk: |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Friday, 23 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Just some more details added and the lights were rearranged |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Thursday, 22 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
I'll connect some cables in his body (inside the dispersed holes over his skin). The robot-mother will be "implanted" over his spine and I'll be able to make the umbilical cord connecting the human-beast to the machine. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Texturing |
| Date Submitted: |
Thursday, 22 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Another textures update. Some more colors added and more bumps painted. Teeth is just for layout (only cylinders used as references). The left arm has no bumps nor detailed textures. Everything still very WIP. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 20 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
... |
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 20 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Another pass to add the first veins and a bit more of ketchup :)
No specular map painted yet (lots of plastic look) and bump map just on his face. |
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 20 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
... |
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 20 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Initial tests on the color of the monster. I'll adjust the blood (maybe a bit over?) and the wrinkles are only in his face. I'll paint wrinkles (bump map) and color simultaneously. No photos or plugins will be used, just photoshop, Zbrush and Maya with default render engine. |
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| Milestone: |
Texturing |
| Date Submitted: |
Wednesday, 14 April 2004 |
| Title: |
Mini-tutorial: bump textures |
| Notes: |
Bump map I'm working on. Lots to paint yet :/ |
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| Milestone: |
Texturing |
| Date Submitted: |
Wednesday, 14 April 2004 |
| Title: |
Mini-tutorial: bump textures |
| Notes: |
Finally, use Color Dodge at 50% opacity (or another you think is better) as the layer multiplier. Done. Now you have black, white and grey on your bump map. |
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| Milestone: |
Texturing |
| Date Submitted: |
Wednesday, 14 April 2004 |
| Title: |
Mini-tutorial: bump textures |
| Notes: |
After, add some gaussian blur (filter > blur > gaussian blur). I used just 1 pixel. |
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| Milestone: |
Texturing |
| Date Submitted: |
Wednesday, 14 April 2004 |
| Title: |
Mini-tutorial: bump textures |
| Notes: |
Ok, but wrinkles are not just black paint. We need the white too!!!!
Here my trick to get some positive bump:
In Photoshop, duplicate the entire image and flatten it. Add this layer over the entire image and go to image > adjustments > levels and use my settings (or a bit like this). |
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| Milestone: |
Texturing |
| Date Submitted: |
Wednesday, 14 April 2004 |
| Title: |
Mini-tutorial: bump textures |
| Notes: |
To get better wrinkles, you can use this little trick:
Use a small brush (1 or 2 pixels) to paint the wrinkles. After, apply a Drop Shadow effect to add a little blur around the wrinkle. To reinforce it, you can use a Glow effect but with the drop shadow function (black glow, multiply).
Done! You have soft wrinkles :) |
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| Milestone: |
Texturing |
| Date Submitted: |
Wednesday, 14 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Texture WIP test.
First pass: BUMP
I'll avoid displacement maps because of memory issues. I'll use bump maps to add details. Bump is very fast and will help me a lot with the micro details :)
After concluded, I'll remove wrinkles from some places that will have veins and bubbles. |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 13 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
... |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 13 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
... |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 13 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
... |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 13 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Started to model some accessories for the thing's face. |
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| Milestone: |
Rendering |
| Date Submitted: |
Saturday, 10 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
... |
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| Milestone: |
Rendering |
| Date Submitted: |
Saturday, 10 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
... |
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| Milestone: |
Rendering |
| Date Submitted: |
Saturday, 10 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
A bit more of details added and a test render inside ZBrush using "cavity". |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 09 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Ok, I finished the basic pose using bones inside maya. After, I exported the low-poly model in .obj, I imported it in ZBrush, I added 3 subdivision levels and I started the modeling. I think I'll use just 3 subD levels and I'll use very detailed bump maps. So, I 'll avoid displacement/normal maps. |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 09 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Ok, I finished the basic pose using bones inside maya. After, I exported the low-poly model in .obj, I imported it in ZBrush, I added 3 subdivision levels and I started the modeling. I think I'll use just 3 subD levels and I'll use very detailed bump maps. So, I 'll avoid displacement/normal maps. |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 09 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Ok, I finished the basic pose using bones inside maya. After, I exported the low-poly model in .obj, I imported it in ZBrush, I added 3 subdivision levels and I started the modeling. I think I'll use just 3 subD levels and I'll use very detailed bump maps. So, I 'll avoid displacement/normal maps. |
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| Milestone: |
Texturing |
| Date Submitted: |
Friday, 09 April 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
UVs layout finished. Now I'll start ZBrush modeling and painting. A long way to go :) |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 02 April 2004 |
| Title: |
"Homo-aeternus?" with hands |
| Notes: |
"Homo-aeternus?" with attached hands. Lots of adjusts to do. This is juts the basic layout. The model was not Zbrushed yet. Look, the model began to think!!!! :) |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 02 April 2004 |
| Title: |
Homo-aeternus? model |
| Notes: |
Basic hand modeling before distortions and adjusts. |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 30 March 2004 |
| Title: |
"Homo-aeternus?" with brain model |
| Notes: |
Just to test the brain shader under the same lighting of the model. The brain is over his head just as layout. The monster has no textures yet and the model is still very WIP (no "Zbrushed" yet). |
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 30 March 2004 |
| Title: |
"Homo-aeternus?" brain model/textures |
| Notes: |
Zbrush for modelling and textures in about 1 hour and 30 min. Maya for shading and scanline render. |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 28 March 2004 |
| Title: |
Homo-aeternus |
| Notes: |
Just some render tests using my temporary skin shader with no textures. Over your head, just an object I used as reference. The model is still VERY wip, so it's very symmetrical and lack of details in lots of parts. |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 28 March 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Just some render tests using my temporary skin shader with no textures. Over your head, just an object I used as reference. The model is still VERY wip, so it's very symmetrical and lack of details in lots of parts. |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 28 March 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Just some render tests using my temporary skin shader with no textures. Over your head, just an object I used as reference. The model is still VERY wip, so it's very symmetrical and lack of details in lots of parts. |
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| Milestone: |
Lighting |
| Date Submitted: |
Sunday, 28 March 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Just to show my basic lighting setup. I'll not use any plugins for radiosity on final scene, just an ambient occlusion shader pass. |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 28 March 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Some wires. Still VERY wip. |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 28 March 2004 |
| Title: |
Homo-aeternus? |
| Notes: |
Here the modelling session for the "creature". I spent about 2 and a half days until the actual stage. Still VERY wip. Just basic mash, no ZBrush yet. |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 28 March 2004 |
| Title: |
Mother-machine |
| Notes: |
Just another little update testing her "lipstick". |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 26 March 2004 |
| Title: |
Mother-machine |
| Notes: |
New test, new lighting, "new" head. Maybe a voluptuous robot-pregnant? |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 26 March 2004 |
| Title: |
Mother-machine |
| Notes: |
Some adjustments in her face and a dome light test. |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 26 March 2004 |
| Title: |
Mother-machine |
| Notes: |
Wire#2 |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 26 March 2004 |
| Title: |
Machine-mother |
| Notes: |
Wire#1 |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 25 March 2004 |
| Title: |
Mother-machin |
| Notes: |
Close |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 25 March 2004 |
| Title: |
Mother-machine |
| Notes: |
1st update with head |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 25 March 2004 |
| Title: |
Mother-machine |
| Notes: |
Model session #1 - Head modelling - 1 day and still very WIP |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 23 March 2004 |
| Title: |
Mother-machine |
| Notes: |
2 days modelling using Maya+CPS+MJ. Some things are just for reference. I'm working on the entire model right now. I'll add some dirt on the final model textures. Updates are coming. |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Tuesday, 23 March 2004 |
| Title: |
Bio-mechanics Allegory |
| Notes: |
In a distant future, the bio-mechanics could be the solution for the eternal life, but at the same time that the technology developed, the being was moving away of his creator and now he walks vaguely for the darkness, in his eternal hell in life, an eternal masochistic ritual commanded by the "mother" that would be his only salvation. The little human part that still remains in the bio-machine, struggles against himself trying to conquer his freedom. Maybe the death? Implanted in his back is the machine-mother that controls him. It is his brain in pregnant warrior's form! Machine and being complement each other and it's not possible to live one without the other anymore. She supplies all of the instructions so that he continues his eternal life of suffering, anguish and apathy. He supplies the locomotion, protection and energy, through his feeding, transformed later in vital energy for his brain, the machine-mother. His body came off of something. Another more complex machine? Probably. When loosening he thought to be free but now he lives in his eternal terrestrial prison. He separated of his creator... maybe God????
The scene shows a fight that happens among being and machine, that are the same "creature's" part. Woman-robot (the mother) supplies information to the being through her umbilical cord, connected to the being's brain. She represents the mother's protection, however it also represents the dominance over her "son." Her appearance reminds a sado-masochist, acted by the whip that punishes "the son" and for her appearance, that makes reference to underwears, as stockings and gloves.
Behind and under the creature, wreckage of a decadent civilization. The last light beam illuminates the allegory. Final of times... |
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