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| Milestone: |
Final Render |
| Date Submitted: |
Tuesday, 30 January 2007 |
| Title: |
Video Final: EON: Thistledown |
| Notes: |
Well, here is a larger version of the video then the previous one I uploaded
. When originally hearing of this Cg Talk Eon challenge I knew I wanted to somehow show the inside shape of the stone. The massive tubular environment is what I was after in doing the model and the hanging city structures is something else I found interesting in reading the book so I also concentrated on that as well.
This is fairly close to what I was after when I started the contest. Good luck to all the challengers.
P.S. I also used Veloute which is a plugin for Carrara , it wasn't an option in the Software area so I thought I would mention it here.
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| Milestone: |
Final Render |
| Date Submitted: |
Tuesday, 30 January 2007 |
| Title: |
Final Image: Eon: Thistledown |
| Notes: |
Well, here is the final image again. I was trying to get as big an image as possible while staying below the 150kb limit.
I don't know how some people manage to get such large images below 150kb.
Anyways, I did a larger animation and will be uploading that next.
Thanks to all who stopped by my thread and commented, it is appreciated. |
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| Milestone: |
Final Render |
| Date Submitted: |
Saturday, 27 January 2007 |
| Title: |
Thistledown Video |
| Notes: |
Here is my video for my challenge entry. It is a little small, if I can I will do a larger version. |
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| Milestone: |
Final Render |
| Date Submitted: |
Wednesday, 24 January 2007 |
| Title: |
Final Image |
| Notes: |
Well, this is my final image . I made the very small Patricia character in the bottom left corner much brighter as well as added a slight haze to the foreground city.
Thanks guys for all the comments and sorry for the lack of participation in others threads , I should have worked on this throughout the challenge time frame so I could have more time to post in some of the other great threads. |
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| Milestone: |
Final Render |
| Date Submitted: |
Tuesday, 23 January 2007 |
| Title: |
Final Possibility 2 |
| Notes: |
Well, in this update I brightened up the area around the plasma tube, I think this helped out the image as a whole a quite a bit.
Now , I just have to create some sort of distance haze for the foreground city and add the lights to the building tops, then of course do the animation.
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| Milestone: |
Final Render |
| Date Submitted: |
Tuesday, 23 January 2007 |
| Title: |
Final possiblity |
| Notes: |
Well, here is the layers composited together. I still think I need more strenght to the Plasma tube and I am going to add more lights to the tops of the buildings.
Let me know if you have any comments. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 21 January 2007 |
| Title: |
Lighting Test and buildings in scene. |
| Notes: |
Well, here is an update where I used some lighting to create some more depth to the image. The buildings don't show up very well in this lighting but since postwork isn't really supposed to be used I can't render this on a separate layer with different lighting.
I will have to find a way to make it work , at least I don't have to render the still at the larger size which will help me out on time.
Let me know if you have any comments. |
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| Milestone: |
Modeling |
| Date Submitted: |
Saturday, 20 January 2007 |
| Title: |
Building Models |
| Notes: |
I spent the last while modeling the buildings going in the foreground, I may still model a few more but I think if I vary the shaders and rotation and size , the city should look okay.
Let me know is you have any comments or crits. |
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| Milestone: |
Shading (Textured and lit) |
| Date Submitted: |
Thursday, 18 January 2007 |
| Title: |
Clouds and Texture update |
| Notes: |
In this update I added the clouds and updated the Plasma tube as well I added some more terrain work on the bottom part of the terrain.
I am going to start modeling the foreground buildings now. |
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| Milestone: |
Shading (Textured and lit) |
| Date Submitted: |
Thursday, 18 January 2007 |
| Title: |
Texturing the Hanging city |
| Notes: |
Hey,
In this update I have added the textures to the Hanging city, the trim color or accent strips are supposed to be metal so I have to do that but this is the general feel I was after.
Some buildings are a little off which I have to fix. I excluded the replicated distant cities in this render.
Any comments or crits, let me know. |
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