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| Milestone: |
Final Render |
| Date Submitted: |
Wednesday, 31 January 2007 |
| Title: |
Asaulting the bore hole... |
| Notes: |
Asaulting the bore hole...
When I read the book I had clear view of what impressed me the most.
The scene when russian ships asaulted the bore hole. I imagined how must have it felt for a gray soldier to see those giant rotating docks , the entrance , all other soldiers and ships flying around
The best about this book and contest was that it wasn't telling you like what to do - how did it look like etc - but it stimulated your imagination to see and image it your own way.
And this is how I saw this scene - and I'm very pleased with results ;)
I'd like to thank all great people who helped me during my battle and reminded me that beyond every vision even the great there stands simple things like proper composition ;) - you're great.thanks!
3d scene:
The idea was to make a cinematic scene - something with breadth that make's you feel a small compared to the stone , docks and all what was going on there.
BIggest challenge:
The scene was ment to be rendered at 4x4k resolution so I put as much details as I could have. Than I had to animate scene at lower resolution and this was the moment when things became complicated. Some shaders behaved different at higher resolution - some elements became invisible at low resolution and some occured as to time consuming.
Managing over 150 moving objects was also a big task.
some facts
It took average 22 min per frame to render
There are 160 russian soldiers on the scene - 1,3 mln tris
5 visible russian ship each 1,4 mln tris
stone surface & rotating docks - 2,2 mln tris
I rendered the scene animation in 2 main layers ( becouse of my machine's technical limitations)
- docks / soldiers / ships
- volumetric lights |
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| Milestone: |
Final Render |
| Date Submitted: |
Tuesday, 30 January 2007 |
| Title: |
Asaulting the bore hole... |
| Notes: |
Asaulting the bore hole...
When I read the book I had clear view of what impressed me the most.
The scene when russian ships asaulted the bore hole. I imagined how must have it felt for a gray soldier to see those giant rotating docks , the entrance , all other soldiers and ships flying around
The best about this book and contest was that it wasn't telling you like what to do - how did it look like etc - but it stimulated your imagination to see and image it your own way.
And this is how I saw this scene - and I'm very pleased with results ;)
I'd like to thank all great people who helped me during my battle and reminded me that beyond every vision even the great there stands simple things like proper composition ;) - you're great.thanks!
3d scene:
The idea was to make a cinematic scene - something with breadth that make's you feel a small compared to the stone , docks and all what was going on there.
BIggest challenge:
The scene was ment to be rendered at 4x4k resolution so I put as much details as I could have. Than I had to animate scene at lower resolution and this was the moment when things became complicated. Some shaders behaved different at higher resolution - some elements became invisible at low resolution and some occured as to time consuming.
Managing over 150 moving objects was also a big task.
some facts
It took average 22 min per frame to render
There are 160 russian soldiers on the scene - 1,3 mln tris
5 visible russian ship each 1,4 mln tris
stone surface & rotating docks - 2,2 mln tris
I rendered the scene animation in 2 main layers ( becouse of my machine's technical limitations)
- docks / soldiers / ships
- volumetric lights |
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| Milestone: |
Final Render |
| Date Submitted: |
Monday, 29 January 2007 |
| Title: |
asaulting the bore hole... |
| Notes: |
Asaulting the bore hole...
When I read the book I had clear view of what impressed me the most.
The scene when russian ships asaulted the bore hole. I imagined how must have it felt for a gray soldier to see those giant rotating docks , the entrance , all other soldiers and ships flying around
The best about this book and contest was that it wasn't telling you like what to do - how did it look like etc - but it stimulated your imagination to see and image it your own way.
And this is how I saw this scene - and I'm very pleased with it ;)
I'd like to thank all great people who helped me during my battle and reminded me that beyond every vision even the great there stands simple things like proper composition ;) - youre great.thanks!
3d scene:
The idea was to make a cinematic scene - something with breadth that make's you feel a small compared to the stone , docks and all what was going on there.
BIggest challenge:
The scene was ment to be renderet at 4x4k resolution so I put as much details I could have. Than I had to animate them at lower resolution and this was the moment when things became complicated. Some shaders behaved different at higher resolution - some elements became invisible at lo res and some occured as to tim consuming.
Managing over 150 moving objects was also a big task.
some facts
It took average 22 min per frame to render
There are 160 rusiian soldiers on the scene - 1,3 mln tris
5 visible russian ship each 1,4 mln tris
stone surface & rotating docks - 2,2 mln tris
I rendered the scene animation in 2 main layers ( becouse of my machine's technical limitations)
- docks / soldiers / ships
- volumetric lights |
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| Milestone: |
Final Render |
| Date Submitted: |
Monday, 29 January 2007 |
| Title: |
assaulting bore hole |
| Notes: |
This is my final image entry. Russian soldiers assaulting bore hole. This image/frame was rendered at 4k resolution and as a still it represents the best the esence of my work & animation.
It like to thank all the people who helped me during my fight to have it done this way. You're great guys.
-BIG cheers! |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Monday, 29 January 2007 |
| Title: |
frames from animation |
| Notes: |
yes yes yes after few days of struggle I managed to render my animation. here's some frames!
-cheers ;)
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 23 January 2007 |
| Title: |
fixes |
| Notes: |
I play with some minor light and color changes. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Monday, 22 January 2007 |
| Title: |
new composition |
| Notes: |
Ok - I cut some ships soldiers etc and focused on entrance - last night was short but I like the outcome. And I hope you will like it also. Nature of this contest demands to focus on modeling so sometimes you forget about other stuff (at least you don't want to resign from some things to make them better) So back to the basics of painting - composition fool! ;)
- cheers!! |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 21 January 2007 |
| Title: |
tweeks |
| Notes: |
Ok z-depth added - I hope jury will not kill me for that... ;) |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 21 January 2007 |
| Title: |
relase candidate |
| Notes: |
Hello it's been a while but I'm still fighting.
I rerendered things to mach new composition. I made a lot of smaller tweeks and fixes and I think I'm done.
I'll not postprocess this image more becouse if it's about model not post fx why should i do that.
For sure it's not perfect but I'd have to polish things and details in 2d soft - I'll leave it as you can see it now.
So here it is (I guess ;) )
I hope you like it.
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| Milestone: |
Shading (Textured and lit) |
| Date Submitted: |
Friday, 12 January 2007 |
| Title: |
rock shading |
| Notes: |
I remade shader and repainted textures
-SC |
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