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| Milestone: |
Final Render |
| Date Submitted: |
Monday, 15 January 2007 |
| Title: |
Lanier and Patricia in the Alexandria Library |
| Notes: |
OK, so here are my final deliverables...
THE ANIMATION
...has a couple of semi-dodgy shots, but the overall look and feel is pretty much what I wanted to accomplish with this project. Had circumstances been different I would definitely have done a few revisions, but there you go... For those interested in a higher quality version of the animation, point your browser to http://www.kaufeldt3d.com/media/alexandria_mpeg_hi_q_audio.mov for the 13 MB QuickTime edition.
THE FINAL STILL RENDER
As far as the still goes, I made the same mistake as a few other participants and worked at print resolution. I presume this is caused by the fact that we've all had to do this in the past, and it's somewhat easy to jump to the conclusion that it was supposed to be done this time too. Anyway, never hurts to have a 4K version... Since the standard submission format is a bit limited in size, I've uploaded a half-res version, 2000 px wide, for those interested in having a closer look -> http://www.kaufeldt3d.com/media/alexandria_final_2K.jpg
THE STORY
I don't particularly feel like trying to go "creative writing" all over the description of the still, since Mr Bear obviously already handled this a long time ago. But to pin down the still to its proper context, I should perhaps mention that it is supposed to depict the moment when Lanier is leaving Patricia with a bunch of books in the Alexandria Library, and she is just about to find the passage describing The Death, which will happen in just a few weeks in their timeline, although it is already ancient history for the historian who wrote the book in question.
TO THE MODERATORS
As you will notice, the animated clip has an audio track that was not made by me personally. I hope and assume that it doesn't matter, since it's all about the visuals anyway, but if this turns out to be "illegal" in any way according to the rules for the 3D Model category, I'd appreciate it if you let me know, and I will promptly upload a new version without audio.
SPECIAL THANKS
...to CGSociety for once again opening up this can of whoop-ass otherwise known as the CGChallenge. It was a bit slow this time around, but the theme was excellent as always.
...to my brother for composing/performing the score and providing foley for the animation milestone. Even if I end up having to resubmit a silent version, the full audio experience is still available in the clip on my server (see link in first paragraph).
...to those who followed this thread and/or provided valuable input, particularly to the flying piece of pork who yelled at me from time to time (off thread) to fix things, which I in turn subsequently failed to fix... business as usual in other words. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Friday, 12 January 2007 |
| Title: |
The Still Image [release candidate 2] |
| Notes: |
Made some changes:
a) The Pig edit - got rid of the sepia depth cue and replaced that with a more traditional cold blueish
b) The Audio Brother edit (off line) - moved Lanier a bit to the left
c) The Wabbit edits - Gradient local changes to the luminosity of various areas, added a subtle oily layer to Laniers skin (simply ran an additional render with very blurry reflections and the skin colour map used in the bump channel to break it up), and generally upped the magenta on the skin layers to get warmer skin tones.
I'm pretty sure that prior to posting the final image, I'll most likely end up doing an RC3 as well... |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Thursday, 11 January 2007 |
| Title: |
The Still Image [release candidate 1] |
| Notes: |
Well, here's what I'm looking at right now... As of this very moment, I'm not sure about what to tweak further, so I'm giving it a rest for a couple of days now that the deadline has been extended and all.
I plan to use this extra time to show the compositing process in some sort of step-by-step fashion, but it's a lot of work to organize that stuff in a reasonably readable format, so it will probably be a few days until I can start posting those summaries. Not that I'm even remotely any kind of compositing guru, it will just be basic stuff that I found somewhat mysterious myself not too long ago, so hopefully someone might find it interesting.
Laters! |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 09 January 2007 |
| Title: |
Comping the still - incoming raw layers (2) |
| Notes: |
.... contd. from previous post...
16. Object buffer for meshed panels on databanks.
17. Object buffer for Lanier and databanks excluding (16)
18. Patricia and desk straight RGBA
19. Flat skin colour for (18)
20. Patricia skin SSS
21. Patricia depth pass
22. Reflection pass for horizontal bookshelf shuttles
23. White lights geometry for shuttles
24. Combined glow and lens effects for shuttles
25. Object buffer for shuttles
26. Glow only for shuttle lights
27. Lens only for shuttle lights |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 09 January 2007 |
| Title: |
Comping the still - incoming raw layers (1) |
| Notes: |
These are the layers/passes I'm going to use for the print resolution still image. The original render size is 4000 x 2250 pixels.
Brief descriptions:
01. Exterior backdrop RGB. Rendered with stochastic radiosity in C4D AR.
02. The depth pass for (01).
03. Library interior RGBA. Rendered with 3Delight in order to gracefully handle the sick amount of displacement going on in the bookshelves.
04. Flat color matching (03)
05. HDRI-based ambient light for (03). This pass rendered with C4D AR using Mathias Bober's "Enlighter" shader to produce imagebased ambience with bent normals.
06. Original depth pass from (05).
07. Original depth pass from (03).
08. Alternative depth pass with glass treated as opaque surfaces.
09. Alternative depth pass from (03).
10. Library interior ambient occlusion to be multiplied with (05).
11. Lanier and databanks straight RGBA.
12. Lanier flat skin colour.
13. Lanier skin SSS.
14. Lanier and databanks depth pass.
15. Ambient occlusion for Lanier et al.
......contd. in next post |
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| Milestone: |
Modeling |
| Date Submitted: |
Monday, 08 January 2007 |
| Title: |
Last models |
| Notes: |
These are presumably the last bits of geometry I have to build this time around.
As far as the databank design goes - just picture a male Cray XMP marrying a female R2D2... this is what their kids would look like.
Current status at T-minus 7 days 12 hours:
- the animation is completed except for the very last 2 second shot, but I hope to finish that within the next few days so that I can finally post the full animation.
- the print-res still has been rendered to no less than 29 different layers, but I have not yet had time to sit down and do the actual compositing, so that'll be a couple of days from now as well.
Looks like I will indeed be able to meet the deadline at any rate, but quite a lot of things will be sort of "first draft" rather than "final revision"...
Laters! |
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| Milestone: |
Modeling |
| Date Submitted: |
Friday, 29 December 2006 |
| Title: |
Patricia - first take |
| Notes: |
Here's the initial state of Patricia after I've applied the stunning GenderBender(TM) technology to the original Lanier mesh. Unfortunately, the GenderBender is currently an entirely manual process involving the same old pushing and pulling of vertices as any other modeling...
The render only has a colour map, no special shading yet, as that will be done while compositing just as I did for Lanier.
Still to do: painting a proper hairline, maybe a minor nose job... and so on.
Seventeen days left - this will be a very close call :scream: |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Saturday, 23 December 2006 |
| Title: |
Compositing example - shot 2 |
| Notes: |
And finally, another compositing example - from the end of shot 2 - with the silo ceiling, volumetrics and seagulls and all that. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Saturday, 23 December 2006 |
| Title: |
Compositing example - shot 3 |
| Notes: |
The compositing for the other shots is slightly less involved, but this overview should give you a fairly accurate idea of how everything comes together on a shot-by-shot basis with various passes and layers. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Saturday, 23 December 2006 |
| Title: |
Lanier's skin shading comping approach |
| Notes: |
Just documenting the process I decided to go for in terms of skin shading. |
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