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Entry for
Darko Vučenik
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DarkoV )
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| Milestone: |
Finished Video |
| Date Submitted: |
Thursday, 15 April 2010 |
| Title: |
Trailer, making of, final video |
| Notes: |
Trailer, making of, final video |
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| Milestone: |
Finished Video |
| Date Submitted: |
Thursday, 15 April 2010 |
| Title: |
Making of |
| Notes: |
Little making of. |
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| Milestone: |
Finished Video |
| Date Submitted: |
Thursday, 15 April 2010 |
| Title: |
30 second trailer |
| Notes: |
Here is the 30 second trailer. |
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| Milestone: |
Finished Video |
| Date Submitted: |
Thursday, 15 April 2010 |
| Title: |
Finished video |
| Notes: |
Here is my finished video.
Description
Did you notice how villains in many horror movies walk in a menacing slow pace. Just think of characters like Michael Myers or Jason Voorhees. No matter how fast their victims run, they are always behind them, slowly walking. So, in horror logic, walking is faster than running therefore it stands to reason that standing in place is faster then walking. And who is better in standing still then trees. That is the reason I decided to make woods my main villain. Of course I had to have at least one zombie in my entry for they are my all time favorite b movie bad guys. Natural enmy of forest are loggers so the battle to the last man or tree standing can begin.
Software used
3D Max 2010, Adobe After Effects, Adobe Photoshop and Samplitude Music Maker
Credits
Whell, no actor voices, just me again.
Hope you like it
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| Milestone: |
Work In Progress |
| Date Submitted: |
Tuesday, 13 April 2010 |
| Title: |
boot of doom |
| Notes: |
In this shoot I decided to make a cell shader 3d boot to get a better looking motion when it,s grinding the flower pivoting around its axis. I am pretty satisfied at how 3d element blended whit the rest of a 2d trailer. |
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| Milestone: |
Work In Progress |
| Date Submitted: |
Tuesday, 13 April 2010 |
| Title: |
puppet assembly |
| Notes: |
Here is an example how I assemble my cutout puppets. After a rough sketch on paper, I copy each body part on a separate piece of paper (cleaning up the drawing and adding some more detail). Also I create some different poses as needed (hands and impaled head in example)Then the drawings are scanned and colored in photoshop. In 3D max, simple flat geometry is created and then skinned to a bone rig.If the part won't deform by skinning or morphing (for faces) then no special mesh is created and I just use a plane primitive instead. |
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| Milestone: |
Work In Progress |
| Date Submitted: |
Monday, 12 April 2010 |
| Title: |
squashed evil flower background |
| Notes: |
This is a background with a squashed evil flower. |
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| Milestone: |
Work In Progress |
| Date Submitted: |
Monday, 12 April 2010 |
| Title: |
evil trees at night |
| Notes: |
Some evil trees that will be around the lost girl. |
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| Milestone: |
Work In Progress |
| Date Submitted: |
Sunday, 11 April 2010 |
| Title: |
lost girl |
| Notes: |
A lost girl character for the title shot. |
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| Milestone: |
Work In Progress |
| Date Submitted: |
Thursday, 08 April 2010 |
| Title: |
woodcutters |
| Notes: |
Tough woodcutters. They will be walking and talking smack while a tree zombie is sneaking behind their backs. |
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