Location shoots in Chile in September 2003
provided some of the raw material for the Venus and Mars
environments. Other surface locations were created in the
studio at Pinewood, and further sequences – of the earthbound end of the
project – were shot at the European Space Agency in
their actual Mission Control rooms. Crucial zero gravity
shots of the astronauts floating around the craft were filmed
during a parabolic flight in Moscow. VFX Supervisor Tim Greenwood
oversaw the flight, going up with the cast and crew in an
aeroplane that had been rigged up with a large green screen
so that Framestore CFC could comp in the appropriate backgrounds.
Greenwood, along with colleague George Roper, supervised
all the location shoots, as well as being responsible for
compositing the finished work.
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Screen
shot from Space Odyssey: Voyage to the Planets |
Super Models
If Space Odyssey represents a major departure for the Framestore CFC team, it
was one that initially fooled them. "We thought we were in for an easier
time," says Mike Milne, Head of Computer Animation, with a rueful chuckle, "We
were wrong. The animation for the rigid bodied elements is, naturally, easier;
but their construction was not – the level of detail needed was incredible.
To give you a sense of the scale of the team's achievement, it took 235 man-days
for the team to create Pegasus alone, never mind all the ancillary craft and
other elements."
"Pegasus is a 1 km long spaceship designed to support 5
people for at least 6 years," says Sarah Tosh, Senior Modeler
on the project, who led the core team of four modelers, "It
also has to carry several different landing craft, as well as
a host of scientific equipment, laboratories, fuel and so on.
Using what was essentially a napkin sketch that NASA had come
up with in the 1970s, specialist consultant Dr. David Baker and
advisers from EADS (European Aeronautic Defence and Space) produced
a conceptual plan of an interplanetary spacecraft. Our CG modelers
then designed and constructed the full CG model of Pegasus."
Senior Technical Directors, Darren Byford, Adam Burnett and
Theo Facey, surmounted a huge range of challenges as they worked
to build, envelope and light the craft. "Some of the shots
at the very end were logistical nightmares," recalls Byford,
Supervising TD, "You had 3D rocks, 2½D rocks, matte
painting in the background, up to 8 layers of Pegasus that had
to be rendered individually and built up, you had the astronauts,
the lander… It was a much more complex weave of elements than
the dinosaur shots tended to be – a much richer CG environment."
Happy Landings
Without giving the game away about the dramas that unfold on the various planets
visited, it's safe to say that the environments the astronauts encounter
can be incredibly hostile to human life. Michael Davis, Space Odyssey's Line
Producer at Framestore CFC, elaborates, "Venus has a thick, heavy atmosphere – visibility
was described to us as being ‘like looking through water', so we applied
various treatments to the footage. Mars, on the other hand, is much more
like Earth. There it was big sky replacements and the grade needed to be
very strong."
Mars also featured some striking CG work. The astronauts are
ambushed by a dust-devil, or whirlwind, which turns out to be
surprisingly innocuous. It was created by Jamie Isles who, working
in Maya using volumetric particles, created multiple swirling
layers of the Martian vortex.
Another key figure in the creation of the planetary backgrounds
was Jason Horley, leader of a group of matte artists whose job
it was to paint these planets into being. As the project moved
from the initial conception of 3D textured and rendered terrains
toward the 2D and 2½D solutions that were finally adopted,
Horley found that the matte schedule had grown from 12 to some
350. In addition, Horley and the team created over 70 digital
illustrations that were used in the BBC book that accompanies
the series.
Beyond the Stars
For the Framestore CFC team, Space Odyssey was an opportunity to push themselves – technically
and artistically – in directions they'd never gone in before. And the
future? More (and different) dinosaurs will undoubtedly be lumbering across
our screens, and another Odyssey is already being planned. Mike Milne sums
up the company's ongoing relationship with Impossible Pictures thus, "Tim
Haines and I have an understanding and a trust – and when he comes up
with a new direction, we at Framestore CFC are quite prepared to follow, because
he's been right in the past."
Credits
Space Odyssey: Voyage to the
Planets is an Impossible Pictures Production for
BBC Television
Produced By Christopher
Riley
Directed By Joe Aherne
Executive Producer Tim Haines
Associate Producer Duncan Copp
Executive Producer for the BBC Adam Kemp
Framestore CFC Credits
Executive Producer Of Computer
Animation Fiona Walkinshaw
Director of Computer Animation Mike Milne
CGI Modelling Sarah Tosh, Jon Veal, Oliver Cook,
Romain Segurado, Stuart Penn, Jenny Bichsel
CGI Scanning Sean Varney, Guy Hauldren
Animators Pete Clayton, Simon Clarke, Stephen
Endicott, Stuart Ellis, James Farrington
Technical Directors Darren Byford, Theo Facey,
Adam Burnett, Jamie Isles, Nigel Rafter, Angela King, Chi-Kwong
Lo, Henriette Plum, Jenny Bichsel, Edmund Kollen, Chris Thomas,
Duncan Robson, Frederic Cervini, Alfie Oliver, Martin Macrae
Research & Development James Studdart, Eugenie
Von Tunzelmann
Digital Paint Artists Jason Horley, Nathan Hughes,
Danny Geurtsen, Virginie Degorgue, Daren Horley, Elsa Santos
Visual Effects Supervisors Tim Greenwood, George
Roper
Digital Effects Artists Sirio Quintavalle, Nick
Seal, Darran Nicholson, Christian Manz, Pedro Sabrosa
Producer Joanna Nodwell
Line Producer Michael Davis
Production Co-ordinator Sophia Dixon
Visual Effects Editor Tom Parker
Colourist Matt Turner
Related Links
Framestore
CFC
BBC
press release for Space Odyssey: Voyage to the Planets
Source: Framestore
CFC press release |