ALIENWARE CG Challenge
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Challenge Type: Still Image, Work in Progress 
Start: 20 October 2003
End: 20 January 2004
Accepting Entries: No
Challengers: 1525 
Entries: 3876 
Recent Entries:


Entries for Rogers Sampaio (high)

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Milestone: Final Image
Date Submitted: Monday, 19 January 2004
Title: the final with title
Notes: Just an upgrade
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Milestone: Final Image
Date Submitted: Monday, 19 January 2004
Title: and the grand finale
Notes: With all elements together
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Milestone: Rendering
Date Submitted: Monday, 19 January 2004
Title: render to complete the milestone
Notes: The darkest as possible.
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Milestone: Post Effects and Compositing
Date Submitted: Sunday, 18 January 2004
Title: This is the first test of post Effects
Notes: Hi guys! Angel thanks for the comments. In the final I realy like the image darker too. A bit more contrasted maybe. Here is the FX.
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Milestone: Lighting
Date Submitted: Wednesday, 14 January 2004
Title: Final Ilumination or almost
Notes: Just more contrast will be added. The crystals need more work. The particles need more work. the cocoons's size will be greater. The clouds need more light as the planet.
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Milestone: Lighting
Date Submitted: Tuesday, 13 January 2004
Title: Linear Exposure Control
Notes: This is not good. I belive that Automatic Exposure is the better. More Tests...
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Milestone: Lighting
Date Submitted: Tuesday, 13 January 2004
Title: Lights - exposure test
Notes: Trying to get the best light setup. please crits are very welcome.
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Milestone: Modeling
Date Submitted: Monday, 05 January 2004
Title: One more
Notes: I will add more randomness to the crystals. More details will come.
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Milestone: Texturing
Date Submitted: Tuesday, 30 December 2003
Title: The latest camera reder
Notes: More details will be put on that. The two stonefigures are now behind and will be updated too!
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Milestone: Texturing
Date Submitted: Tuesday, 30 December 2003
Title: cocoon's close
Notes: It don't looks right, but I'm working on that!
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Milestone: Concept Sketch
Date Submitted: Monday, 22 December 2003
Title: Most Recent
Notes: I find the nicest camera angle for my bigest estatues. The fill of size is great.
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Milestone: Texturing
Date Submitted: Tuesday, 16 December 2003
Title: Terreno Shader
Notes: This is my new shader 4 hours of hard work. But this may need some adjustments.
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Milestone: Texturing
Date Submitted: Tuesday, 16 December 2003
Title: Terreno Shader
Notes: This is my new shader 4 hours of hard work. But this may need some adjustments.
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Milestone: Lighting
Date Submitted: Monday, 15 December 2003
Title: Trying get the mood
Notes: I don't know, but I keep in that angle, may be I try other angles more dramatic. In the afternoon, may be.
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Milestone: Texturing
Date Submitted: Wednesday, 03 December 2003
Title: Progress
Notes: Modeling and texturing. Working hard to get what i want!
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Milestone: Modeling
Date Submitted: Monday, 24 November 2003
Title: colossus 3
Notes: Modeling and going.
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Milestone: Concept Sketch
Date Submitted: Monday, 17 November 2003
Title: Testing composition
Notes: Testing Ligths, and sky.
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Milestone: Modeling
Date Submitted: Monday, 17 November 2003
Title: cocoon model 2
Notes: I like this model, What you guys think?
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Milestone: Concept Sketch
Date Submitted: Tuesday, 04 November 2003
Title: Enhancements
Notes: Colors, backgrund and sky
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Milestone: Modeling
Date Submitted: Monday, 03 November 2003
Title: two colossus
Notes: Working
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Milestone: Concept Sketch
Date Submitted: Monday, 03 November 2003
Title: model colossus and color palette
Notes: Just playing with colors.
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Milestone: Modeling
Date Submitted: Monday, 03 November 2003
Title: Colossus 2
Notes: Detail
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Milestone: Modeling
Date Submitted: Monday, 03 November 2003
Title: The modeling of alien colossus
Notes: A lot modeling will be done yet.
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Milestone: Modeling
Date Submitted: Friday, 31 October 2003
Title: cocoon test
Notes: Some idea of the cocoon
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Milestone: Concept Sketch
Date Submitted: Friday, 31 October 2003
Title: Uxia
Notes: This is the beginning. I have spend 2 weeks do get this idea, and I have another in case of failure of this one.

Let's go add some details.
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