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| Milestone: |
Final Image |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
Amber Forest |
| Notes: |
Well here is mine. I worked up untill the end, (1 hour left) , what a refief its done, but like many others if given the chance most would tweak their preces for another week or so adding and changing little bits and elements. Well Its been a very fun experience. I would like to take this opportunity to thank everyone who responded to my posts, Good luck, untill the next one! |
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| Milestone: |
Lighting |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
red_brown lighting test |
| Notes: |
which one is nicer????? |
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| Milestone: |
Lighting |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
lighting test |
| Notes: |
which one is nicer????? |
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| Milestone: |
Modeling |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
raw model |
| Notes: |
well, here is the base shaded model of the scene. I think thats the only one I need as far as my milestones. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Monday, 19 January 2004 |
| Title: |
more progress |
| Notes: |
I'll be doing the image untill the last minute. Lots of final images here. Really nice to see how poeples stuff turned out! Good Work everyone! |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Wednesday, 14 January 2004 |
| Title: |
first post effects |
| Notes: |
Hi All. I'v been pressed for time like never before. I need to Deliver this image late on the nineteenth and I have soo much more things to do. I'm going to pull lots of all nighters. Like I said before, the original image is 2200 by 3429. That is the highest that my computer allowed me to render. I hope its not disqualified. Anyways the background layer is still not there that will come last. For now I want to start Wrapping the whole thing and get a generalfeeling and the right mood.
marcin |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Thursday, 08 January 2004 |
| Title: |
rendering |
| Notes: |
Ohh it feels good to be back after a break from everything (well not everything) Iv'e been offline for a wile and I'am impressed with all the art from everyone and how its progressed. Good job everyone!!! Here is my contribution. Crap I can't render anything higher than 3600 by 2200. I guess due to detail. My texture maps are preety large for the walls of the canyon. Anyways I will need to render a few passes of the further canyon walls that go into the distance and stitch them up in post I'm also rendering lots of details I'll be compositing later on. Well: HAPPY 3D EVERYONE! |
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| Milestone: |
Lighting |
| Date Submitted: |
Saturday, 15 November 2003 |
| Title: |
crashed spaceship placement test |
| Notes: |
(for details take a look above the image) |
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| Milestone: |
Modeling |
| Date Submitted: |
Wednesday, 12 November 2003 |
| Title: |
crashed spaceship model (progress) |
| Notes: |
ok. Here is a little more of my model I'm working on. I'm itching to put some textures on it, so I hope I can start texturing it soon. |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Thursday, 06 November 2003 |
| Title: |
crashed recovery alien craft DESIGN |
| Notes: |
Ok here is a design of an alien spacecraft that I'm gonna place in the middle of my horizontal amber forest. Its designed from the top because it will resemble more of a traditional UFO design, disk shape. I'm not sure which parts are gonna be higher or lower at this point. I'll figure that out when I model it. It is also designed as a new as I'm not sure where to place it in the image but I'm sure it will be partly destroyed with pannels missing partly burried. Anyways, crits welcome |
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| Milestone: |
Texturing |
| Date Submitted: |
Sunday, 02 November 2003 |
| Title: |
horizontal ambre forest |
| Notes: |
still deciding what details to go for and what some of the amber bio-sap will look like, some growth here and there, no vines and vains yet. |
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| Milestone: |
Texturing |
| Date Submitted: |
Sunday, 02 November 2003 |
| Title: |
horizontal ambre forest |
| Notes: |
still deciding what details to go for and what some of the amber bio-sap will look like, some growth here and there, no vines and vains yet. |
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| Milestone: |
Lighting |
| Date Submitted: |
Friday, 31 October 2003 |
| Title: |
alien amber canyon |
| Notes: |
I'm trying to establish a color here or a light sourcess, the overall mood etc. Please let me know what you think about the color and the mood in this prev so far. |
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| Milestone: |
Texturing |
| Date Submitted: |
Thursday, 30 October 2003 |
| Title: |
alienware challenge, alien tree trunk test |
| Notes: |
I can't wait untill I actually lay down everything and start working on the textures, so I just had to try to see what the horizontal tree trunk/ground vain might look like when painted a bit. |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Thursday, 30 October 2003 |
| Title: |
a little more of my sketch |
| Notes: |
Ok, Here is a little more of the concept. At this time I'm not going to finish the drawing any further. I am positive where I wanna take it from here so anymore vines that I'll draw won't make a difference. I think its time to test some modelling and texture elements! |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Thursday, 23 October 2003 |
| Title: |
"horizontal amber forest" |
| Notes: |
Here is my concept, although not finished yet hopefully you can tell my idea.
On some far away planet where inside large trenches horizontal forests thrive producing a golden/red amber-like substance which is the #1 source of fuel for some alien species and their ships.
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