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Alienware Challenge
Entry for
Greg Petchkovsky (
gjpetch )
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| Milestone: |
Final Image |
| Date Submitted: |
Saturday, 17 January 2004 |
| Title: |
Evil Landscape |
| Notes: |
My entry didn't turn out quite as well as I would have wanted it to. A fun exercise nonetheless. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 11 January 2004 |
| Title: |
evil landscape post effects |
| Notes: |
Post work on my image involved compositing in the sky, lots of editing of hue, level and saturation curves; incorporating a few lighting adjustment passes, and compositing in some fog/smoke passes. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Rendering |
| Date Submitted: |
Sunday, 11 January 2004 |
| Title: |
evil landscape rendering |
| Notes: |
rendering at 3K with GI and glossy reflections/refractions takes quite some time. The glossy/blurry reflections are an effect which looks pretty cool, but is hardly noticable in my image, and is particularly slow to render. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Lighting |
| Date Submitted: |
Sunday, 11 January 2004 |
| Title: |
evil landscape lighting |
| Notes: |
I approached the lighting with global illumination, rendered with VRay. The scene is lit with a few area lights, and a skylight. I put some simple objects in front of the lights to try and get slightly broken up, mottled light, a bit like light shining through trees in a forest. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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| Milestone: |
Texturing |
| Date Submitted: |
Sunday, 11 January 2004 |
| Title: |
evil landscape texturing |
| Notes: |
Texturing. Pretty strait forward organic grungy stuff. On most parts of the model I mixed in a darker, dirtier texture in the crevices. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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| Milestone: |
Modeling |
| Date Submitted: |
Sunday, 11 January 2004 |
| Title: |
evil landscape modeling |
| Notes: |
finished modeling stage. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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Click for full-sized image
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Sunday, 11 January 2004 |
| Title: |
evil landscape |
| Notes: |
I started with a sketch that's very loose because I wanted the freedom to experiment while in 3D, rather than slavishly re-create an already finished looking design. |
| CGTalk: |
CGTalk Thread | CGTalk Post |
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