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Alienware Challenge

Entry for Ivan Kenny_Sumiga ( RUFFNEK )

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Milestone: Final Image
Date Submitted: Sunday, 04 January 2004
Title: Super Conductor
Notes: Well that's it for me, I can't afford to spend another minute on this one, and although it's the complete opposite of what the judges will be looking for, it was heaps of fun trying to nail my own deadline. Well since I'm so far off the mark, you guys are one step closer to winning some prizes.
I must say a big thanks to the people who actually took time out to comment on my work, out of respect I shall return the favour by taking some time out next week to look at your work. More importantly I hope people can draw from this when faced with daunting deadlines of their own.
GOOD LUCK to all, even though you don't need it as the talent I've seen so far is mind blowing!

STORY: An anomaly which has been growing in our own solar system for the past one hundred years, has prompted researches on Earth to investigate it further, by sending a human to what appears to now be the surface of a planet. Armed with the latest technology the reasearches here will be updated with a constant stream of analytical data from the planet's surface. The information gathered thus far has revealed that the surface, which has the charecteristics of knoted iron, is in fact a bi-product of what can only be compared to as nanno technology. The air has a very high moisture content, and huge tentacle like cables portruding from the surface, gracefully float through the air and attract veins of lightening from the colassal electrical storms, which constantly tear through the skies. Other life forms have not been detected as yet, although the planet itself seems to be one giant living entity, or bio-mechanical machine, generating an atosphere to feed itself, and for what purpose?... we don't know.
CGTalk: CGTalk Thread | CGTalk Post
 
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Milestone: Post Effects and Compositing
Date Submitted: Saturday, 03 January 2004
Title: Super Conductor
Notes: Well I've sorted out the clouds and popped in a little more detail in the background. I've also added some subtle blur and lighting changes. I'm also tweeking the colour to what I thought would be more realistic, if this place actually existed. I'll just add a little more detail in the clouds so it doesn't look too barren, although I don't want to kill it with too much detail.
I'll probably be back in a few hours with the final. I'm thinking ELECTRICITY!
CGTalk: CGTalk Thread | CGTalk Post
 
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Milestone: Rendering
Date Submitted: Saturday, 03 January 2004
Title: Super Conductor
Notes: I seriously need to finish this scene, so I have taken the easy way out and used a photograph of a sky, which I rendered out as an enviroment. I've also added the city and some cable-like things to give the impression that it's more than just a dwelling for aliens.
From this point I'm going to fudge the rest of the scene in photoshop, the first thing will be to manipulate the sky, just so I'm not being a total loser by pasting a photograph straight in. As you can see the pixel density of the background doesn't gel with the foregroud but this should be short work in photoshop.
I've also tweeked the colour of the lighting, and dulled some of the tech as I'm not a big fan of too much colour.
CGTalk: CGTalk Thread | CGTalk Post
 
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Milestone: Texturing
Date Submitted: Saturday, 03 January 2004
Title: additional modeling and texturing
Notes: Initally I wanted to cover the whole surface with city like structures, but it's already going in a different direction to what the criteria stated.
I'm going to make the city quite small and suggestive so it's open to interpretation.
I was playing around with a different texture, but it's getting too late for me to spend any more time on that.
I've also resorted to using some basic primatives for this, just cutting some serious corners on this one.
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Milestone: Lighting
Date Submitted: Friday, 02 January 2004
Title: Super Conductor
Notes: Sorry. the last milestone I submitted was supposed to be 'Texturing'.
As far as the lighting goes I'm only going to use 1 omni light, yes you read that correctly, so go easy on me as after tommorrow I'll only have the morning to finish off the final.
I'm feeling rather tired now.
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Milestone: Modeling
Date Submitted: Friday, 02 January 2004
Title: Super Conductor
Notes: Nothig flash, I'm going to do the unthinkable and use one 512*512 texture for the whole scene, excluding the backgroud!
Hopefully a little tiling and bump mapping might just pull me through.
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Milestone: Modeling
Date Submitted: Friday, 02 January 2004
Title: Super Conductor
Notes: Well, I've started modeling and have decied to do some designing on the fly, as I wasn,t too happy with the feel of the structures in the concept.I'm going for a more simplistic organic feel.
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Milestone: Concept Sketch
Date Submitted: Friday, 02 January 2004
Title: Super Conductor
Notes: Drew the first thing that came to me, keeping it simple as I can only afford to spend a couple of days to complete the whole process of concept to final.
BETTER GET CRACKING!
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