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Alienware Challenge

Entry for Suzana Kilic ( eska )

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Milestone: Final Image
Date Submitted: Tuesday, 20 January 2004
Title: MIRAGE
Notes: MIRAGE

The Planet was dead.

The great civilization, which ones settled this place, left long time ago, robbing the planet of all useful energy. They left nothing, but the carrying on of lazy day and night cycle, and endless rows of giant Suns, once the main energy source of the long lost cities.

No organism, nothing breathing or moving, ... the planet like waiting.

Then the crying began… like that of a child! With the time those cries got stronger and older, the land warmer and more rough, the land, suns and air - vibrating and pulsating.
The revolution has started!

The planet was changing, revolting, the land was screaming, developing by itself, sucking the energy like mother's milk out of the Suns
.... the cries painfully pitching.

Finally, a new life was born – MIRAGE:
the ground - was the skin,
the cities - the children of the land,
and the suns - the energy hearts of the planet.

It became silent.
Wonderful silence...
And everything - like slightly moving.
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Milestone: Post Effects and Compositing
Date Submitted: Tuesday, 20 January 2004
Title: PostE
Notes: Fog
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Milestone: Post Effects and Compositing
Date Submitted: Tuesday, 20 January 2004
Title: PostE
Notes: Moving elements
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Milestone: Post Effects and Compositing
Date Submitted: Tuesday, 20 January 2004
Title: PostE
Notes: Moving elements
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Milestone: Post Effects and Compositing
Date Submitted: Tuesday, 20 January 2004
Title: PostE
Notes: Moving elements
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Milestone: Post Effects and Compositing
Date Submitted: Tuesday, 20 January 2004
Title: PostE
Notes: Moving elements
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Milestone: Concept Sketch
Date Submitted: Tuesday, 20 January 2004
Title: PostE
Notes: Moving elements
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Milestone: Post Effects and Compositing
Date Submitted: Tuesday, 20 January 2004
Title: PostE
Notes: Fog
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Milestone: Post Effects and Compositing
Date Submitted: Tuesday, 20 January 2004
Title: PostE
Notes: Details
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Milestone: Post Effects and Compositing
Date Submitted: Tuesday, 20 January 2004
Title: Posteffects
Notes: One of the Suns
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Milestone: Post Effects and Compositing
Date Submitted: Sunday, 18 January 2004
Title: Posteffects - Energy- collectors of the Suns
Notes: This are the energy collectors of the Suns, left by a the great civilization on the planet.
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Milestone: Post Effects and Compositing
Date Submitted: Sunday, 18 January 2004
Title: Posteffects - Sun
Notes: Hair - like structure of artifical Suns.
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Milestone: Post Effects and Compositing
Date Submitted: Sunday, 18 January 2004
Title: Posteffects
Notes: Organic fire
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Milestone: Final Image
Date Submitted: Sunday, 18 January 2004
Title: Examples of posteffects - the cube
Notes: This is a example of applied posteffects.
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Milestone: Post Effects and Compositing
Date Submitted: Saturday, 17 January 2004
Title: Just a test run
Notes: Just the test for posting the final piece.
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Milestone: Modeling
Date Submitted: Thursday, 15 January 2004
Title: Details about modeling
Notes: .............,and more modeling.
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Milestone: Modeling
Date Submitted: Thursday, 15 January 2004
Title: Details about modeling
Notes: more, more,......
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Milestone: Modeling
Date Submitted: Thursday, 15 January 2004
Title: Details about modeling
Notes: A everything: poly, nurbs, subD...
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Milestone: Rendering
Date Submitted: Thursday, 15 January 2004
Title: Rendering
Notes:
Almost each object is rendered independently.
I was using the render software of maya, as well as
mental ray for the transparent objects.
I was keeping raytrace off, as well as applying
rather matte, lambert than shiny blinn or phong
shaders to leave more room for post effects.
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Milestone: Lighting
Date Submitted: Thursday, 15 January 2004
Title: Lighting
Notes: I have 2 keylights at the front, 2 backlights, and several fill-lights for the emphases of the hightlights.
Two negative lights are placed at the far corners of the final pictures(soon posted), to achieve depth, but carefully, not to destroy my shadows.
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Milestone: Texturing
Date Submitted: Wednesday, 14 January 2004
Title: Texturing
Notes: I will most probably readapt HSV for the final render.
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Milestone: Texturing
Date Submitted: Wednesday, 14 January 2004
Title: texturing
Notes: I will most probably readapt HSV for the final render.
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Milestone: Texturing
Date Submitted: Wednesday, 14 January 2004
Title: Texturing exmple 1
Notes: Here are some textures.
I will most probably readapt HSV for the final render.
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Milestone: Modeling
Date Submitted: Wednesday, 14 January 2004
Title: Modeling objects
Notes: This is the second group of objects. Red color is used just for purpose of better visualisation
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Milestone: Modeling
Date Submitted: Wednesday, 14 January 2004
Title: Modeling objects
Notes: This is the first group of my objects. Red color is used just for purpose of better visualisation
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Milestone: Modeling
Date Submitted: Wednesday, 14 January 2004
Title: Modeling Ground
Notes: This is my ground. Red color is used just for purpose of better visualisation
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Milestone: Concept Sketch
Date Submitted: Wednesday, 14 January 2004
Title: Final concept sketch
Notes: M I R A G E

CONCEPT will be adapted for the FINAL IMAGE:

What you see is all what is left of a great civilization, ones being the main habitant
of this planet. The civilization lived possibly under water, judging by the SOFTNESS of persisting movement around us. But it is also possible that the world was always like it is now.

Everything in this world relates to the ground, acting like a skin for parasites, even having the texture of skin. One cannot be sure that the ground will not swallow
everyone, who tries to cross it, by possibly being alive. Biotechnological
Suns are heavy enough to stay on the ground, whereas the rest of the objects obey
another kind of gravity, being pushed upon the sky.

The Suns and the ground are the main sources of a mysterious kinesthetic energy. Looking at the rising up creatures, the over lefts of the ancient civilization, one cannot know if they are alive, controlled by the many suns, or just by gravity.
There function is clearly unknown.

My goal is to combine simplicity with complexity, organic with technology, near perspective with far perspective, heavy with light objects – for a world full of contrasts.


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Milestone: Texturing
Date Submitted: Tuesday, 13 January 2004
Title: Texturing3
Notes: At some later point, perhaps I will adjust HSV, play with color gain,...,
we will see.
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Milestone: Concept Sketch
Date Submitted: Tuesday, 13 January 2004
Title: Texturing2
Notes: Same as above.
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Milestone: Concept Sketch
Date Submitted: Tuesday, 13 January 2004
Title: Texturing1
Notes: Some textures for NON - LIFE objects. The only alive thing in my background, if any, is the ground itself. Everything else is moving, because nature itself is constantly moving.
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Milestone: Concept Sketch
Date Submitted: Tuesday, 13 January 2004
Title: test1 again
Notes: test1
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Milestone: Texturing
Date Submitted: Tuesday, 13 January 2004
Title: just a test 1(ignore)
Notes: Just test1 - ignore
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Milestone: Concept Sketch
Date Submitted: Thursday, 08 January 2004
Title: modeling
Notes: more more modeling = the base
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Milestone: Concept Sketch
Date Submitted: Thursday, 08 January 2004
Title: modeling 2
Notes: more modeling = the ground
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Milestone: Concept Sketch
Date Submitted: Thursday, 08 January 2004
Title: Different modeling stages
Notes: modeling of main objects and the background
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Milestone: Concept Sketch
Date Submitted: Tuesday, 06 January 2004
Title: Lines of movement
Notes: The ancient town is all what is left from the great civilization, ones being the main habitant of the planet. Where the civilization lived possibly under water by the SOFTNESS of persisting movement around us. But it is also possible that the world was always like it is now. One cannot be sure the the ground will not swallow everyone, who tries to cross it, by possibly being alive.
The suns and the ground are the main sources of mysterious energy, in its nature KINESTHETIC. Looking at the rising up creatures, over-lefts of a ancient civilization, one cannot know if they are alive, controlled by the many suns, or just by gravity. There function is clearly unknown.

PS:
My goal is to model as much as possible, in order to create a background ready to be animated.
I believe it is much easier for me to draw the objects or backgrounds, then to model and texture in 3d. Therefore, this time, I want to use Photoshop as LITTLE as possible, not even so much for the purpose of texturing or making necessary corrections on the image.
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Milestone: Concept Sketch
Date Submitted: Tuesday, 06 January 2004
Title: First Model
Notes: Here is my first model of some kind of parasites with textures and special shaders.
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Milestone: Concept Sketch
Date Submitted: Tuesday, 06 January 2004
Title: A world of contrast
Notes: This is a world where semi-organic units suck the energy out of the ground.
Everything in this world relates to the ground, which on the other hand
acts like skin for parasites, even having the texture of some kind of skin.
Artificial again biotechnological suns are heavy enough to stay on the ground, whereas the rest of the objects (mini-towns) obey another kind of gravity, therefore being pushed upon the sky. My motto is to combine simplicity with complexity, organic with technology, near perspective with far perspective, heavy with light objects, which are flying towards the sky.
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Milestone: Concept Sketch
Date Submitted: Saturday, 20 December 2003
Title: concept3
Notes: concept3
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Milestone: Concept Sketch
Date Submitted: Saturday, 20 December 2003
Title: concept2
Notes: concept2
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Milestone: Concept Sketch
Date Submitted: Saturday, 20 December 2003
Title: Concept1
Notes: All three concepts show different spatial arrangements of major units and subunits of the background. I am still undecided of which concept to imply, or to use all three of them at the same time.
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