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| Milestone: |
Final Image |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
MIRAGE |
| Notes: |
MIRAGE
The Planet was dead.
The great civilization, which ones settled this place, left long time ago, robbing the planet of all useful energy. They left nothing, but the carrying on of lazy day and night cycle, and endless rows of giant Suns, once the main energy source of the long lost cities.
No organism, nothing breathing or moving, ... the planet like waiting.
Then the crying began⦠like that of a child! With the time those cries got stronger and older, the land warmer and more rough, the land, suns and air - vibrating and pulsating.
The revolution has started!
The planet was changing, revolting, the land was screaming, developing by itself, sucking the energy like mother's milk out of the Suns
.... the cries painfully pitching.
Finally, a new life was born β MIRAGE:
the ground - was the skin,
the cities - the children of the land,
and the suns - the energy hearts of the planet.
It became silent.
Wonderful silence...
And everything - like slightly moving.
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
PostE |
| Notes: |
Fog |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
PostE |
| Notes: |
Moving elements |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
PostE |
| Notes: |
Moving elements |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
PostE |
| Notes: |
Moving elements |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
PostE |
| Notes: |
Moving elements |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
PostE |
| Notes: |
Moving elements |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
PostE |
| Notes: |
Fog |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
PostE |
| Notes: |
Details |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Tuesday, 20 January 2004 |
| Title: |
Posteffects |
| Notes: |
One of the Suns |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 18 January 2004 |
| Title: |
Posteffects - Energy- collectors of the Suns |
| Notes: |
This are the energy collectors of the Suns, left by a the great civilization on the planet. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 18 January 2004 |
| Title: |
Posteffects - Sun |
| Notes: |
Hair - like structure of artifical Suns. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Sunday, 18 January 2004 |
| Title: |
Posteffects |
| Notes: |
Organic fire |
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| Milestone: |
Final Image |
| Date Submitted: |
Sunday, 18 January 2004 |
| Title: |
Examples of posteffects - the cube |
| Notes: |
This is a example of applied posteffects. |
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| Milestone: |
Post Effects and Compositing |
| Date Submitted: |
Saturday, 17 January 2004 |
| Title: |
Just a test run |
| Notes: |
Just the test for posting the final piece. |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 15 January 2004 |
| Title: |
Details about modeling |
| Notes: |
.............,and more modeling. |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 15 January 2004 |
| Title: |
Details about modeling |
| Notes: |
more, more,...... |
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| Milestone: |
Modeling |
| Date Submitted: |
Thursday, 15 January 2004 |
| Title: |
Details about modeling |
| Notes: |
A everything: poly, nurbs, subD... |
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| Milestone: |
Rendering |
| Date Submitted: |
Thursday, 15 January 2004 |
| Title: |
Rendering |
| Notes: |
Almost each object is rendered independently.
I was using the render software of maya, as well as
mental ray for the transparent objects.
I was keeping raytrace off, as well as applying
rather matte, lambert than shiny blinn or phong
shaders to leave more room for post effects.
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| Milestone: |
Lighting |
| Date Submitted: |
Thursday, 15 January 2004 |
| Title: |
Lighting |
| Notes: |
I have 2 keylights at the front, 2 backlights, and several fill-lights for the emphases of the hightlights.
Two negative lights are placed at the far corners of the final pictures(soon posted), to achieve depth, but carefully, not to destroy my shadows.
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| Milestone: |
Texturing |
| Date Submitted: |
Wednesday, 14 January 2004 |
| Title: |
Texturing |
| Notes: |
I will most probably readapt HSV for the final render. |
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| Milestone: |
Texturing |
| Date Submitted: |
Wednesday, 14 January 2004 |
| Title: |
texturing |
| Notes: |
I will most probably readapt HSV for the final render. |
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| Milestone: |
Texturing |
| Date Submitted: |
Wednesday, 14 January 2004 |
| Title: |
Texturing exmple 1 |
| Notes: |
Here are some textures.
I will most probably readapt HSV for the final render.
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| Milestone: |
Modeling |
| Date Submitted: |
Wednesday, 14 January 2004 |
| Title: |
Modeling objects |
| Notes: |
This is the second group of objects. Red color is used just for purpose of better visualisation |
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| Milestone: |
Modeling |
| Date Submitted: |
Wednesday, 14 January 2004 |
| Title: |
Modeling objects |
| Notes: |
This is the first group of my objects. Red color is used just for purpose of better visualisation |
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| Milestone: |
Modeling |
| Date Submitted: |
Wednesday, 14 January 2004 |
| Title: |
Modeling Ground |
| Notes: |
This is my ground. Red color is used just for purpose of better visualisation |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Wednesday, 14 January 2004 |
| Title: |
Final concept sketch |
| Notes: |
M I R A G E
CONCEPT will be adapted for the FINAL IMAGE:
What you see is all what is left of a great civilization, ones being the main habitant
of this planet. The civilization lived possibly under water, judging by the SOFTNESS of persisting movement around us. But it is also possible that the world was always like it is now.
Everything in this world relates to the ground, acting like a skin for parasites, even having the texture of skin. One cannot be sure that the ground will not swallow
everyone, who tries to cross it, by possibly being alive. Biotechnological
Suns are heavy enough to stay on the ground, whereas the rest of the objects obey
another kind of gravity, being pushed upon the sky.
The Suns and the ground are the main sources of a mysterious kinesthetic energy. Looking at the rising up creatures, the over lefts of the ancient civilization, one cannot know if they are alive, controlled by the many suns, or just by gravity.
There function is clearly unknown.
My goal is to combine simplicity with complexity, organic with technology, near perspective with far perspective, heavy with light objects β for a world full of contrasts.
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 13 January 2004 |
| Title: |
Texturing3 |
| Notes: |
At some later point, perhaps I will adjust HSV, play with color gain,...,
we will see. |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Tuesday, 13 January 2004 |
| Title: |
Texturing2 |
| Notes: |
Same as above. |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Tuesday, 13 January 2004 |
| Title: |
Texturing1 |
| Notes: |
Some textures for NON - LIFE objects. The only alive thing in my background, if any, is the ground itself. Everything else is moving, because nature itself is constantly moving. |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Tuesday, 13 January 2004 |
| Title: |
test1 again |
| Notes: |
test1 |
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| Milestone: |
Texturing |
| Date Submitted: |
Tuesday, 13 January 2004 |
| Title: |
just a test 1(ignore) |
| Notes: |
Just test1 - ignore |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Thursday, 08 January 2004 |
| Title: |
modeling |
| Notes: |
more more modeling = the base |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Thursday, 08 January 2004 |
| Title: |
modeling 2 |
| Notes: |
more modeling = the ground |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Thursday, 08 January 2004 |
| Title: |
Different modeling stages |
| Notes: |
modeling of main objects and the background |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Tuesday, 06 January 2004 |
| Title: |
Lines of movement |
| Notes: |
The ancient town is all what is left from the great civilization, ones being the main habitant of the planet. Where the civilization lived possibly under water by the SOFTNESS of persisting movement around us. But it is also possible that the world was always like it is now. One cannot be sure the the ground will not swallow everyone, who tries to cross it, by possibly being alive.
The suns and the ground are the main sources of mysterious energy, in its nature KINESTHETIC. Looking at the rising up creatures, over-lefts of a ancient civilization, one cannot know if they are alive, controlled by the many suns, or just by gravity. There function is clearly unknown.
PS:
My goal is to model as much as possible, in order to create a background ready to be animated.
I believe it is much easier for me to draw the objects or backgrounds, then to model and texture in 3d. Therefore, this time, I want to use Photoshop as LITTLE as possible, not even so much for the purpose of texturing or making necessary corrections on the image.
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Tuesday, 06 January 2004 |
| Title: |
First Model |
| Notes: |
Here is my first model of some kind of parasites with textures and special shaders. |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Tuesday, 06 January 2004 |
| Title: |
A world of contrast |
| Notes: |
This is a world where semi-organic units suck the energy out of the ground.
Everything in this world relates to the ground, which on the other hand
acts like skin for parasites, even having the texture of some kind of skin.
Artificial again biotechnological suns are heavy enough to stay on the ground, whereas the rest of the objects (mini-towns) obey another kind of gravity, therefore being pushed upon the sky. My motto is to combine simplicity with complexity, organic with technology, near perspective with far perspective, heavy with light objects, which are flying towards the sky.
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Saturday, 20 December 2003 |
| Title: |
concept3 |
| Notes: |
concept3 |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Saturday, 20 December 2003 |
| Title: |
concept2 |
| Notes: |
concept2 |
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| Milestone: |
Concept Sketch |
| Date Submitted: |
Saturday, 20 December 2003 |
| Title: |
Concept1 |
| Notes: |
All three concepts show different spatial arrangements of major units and subunits of the background. I am still undecided of which concept to imply, or to use all three of them at the same time. |
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